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Kong, Anthony Pak-Hin – Communication Disorders Quarterly, 2015
A list of iTunes apps was compiled for usage with early stage or mild dementia participants. The method in choosing these apps and determining salient features of the most successful apps was reported. The results will advance the knowledge base on innovative use of smart technology in clinical settings.
Descriptors: Dementia, Handheld Devices, Courseware, Assistive Technology
Winhusen, T.; Theobald, J.; Lewis, D.; Wilder, C. M.; Lyons, M. S. – Health Education Research, 2016
Individuals with opioid use disorder experiencing a non-fatal opioid-overdose (OOD) are at heightened risk for future OODs; there are no interventions to facilitate treatment enrollment for these patients. Our goal was to develop and initially test the "tailored telephone intervention delivered by peers to prevent recurring…
Descriptors: Intervention, Delivery Systems, Peer Counseling, Prevention
Rosell-Aguilar, Fernando; Qian, Kan – JALT CALL Journal, 2015
This paper presents both the pedagogical design principles and the challenges faced during the development of a mobile app, Chinese Characters First Steps, to support recognising, learning and practising writing Chinese characters at beginners' level, including the difficult balance between pedagogy and technical affordances. We also present the…
Descriptors: Handheld Devices, Chinese, Courseware, Statistical Analysis
Albu, Mihai; Atack, Lynda; Srivastava, Ishaan – Health Education Journal, 2015
Objective: Motivating clients to change the health behaviour, and maintaining an interest in exercise programmes, is an ongoing challenge for health educators. With new developments in technology, simulation and gaming are increasingly being considered as ways to motivate users, support learning and promote positive health behaviours. The purpose…
Descriptors: Health Education, Simulation, Usability, Health Behavior
DeWitt, Dorothy; Alias, Norlidah; Siraj, Saedah – Educational Technology Research and Development, 2014
Collaborative problem-solving in science instruction allows learners to build their knowledge and understanding through interaction, using the language of science. Computer-mediated communication (CMC) tools facilitate collaboration and may provide the opportunity for interaction when using the language of science in learning. There seems to be…
Descriptors: Program Design, Program Development, Secondary School Science, Electronic Learning
Karvounidis, T.; Chimos, K.; Bersimis, S.; Douligeris, C. – Journal of Computer Assisted Learning, 2014
In this work, Web 2.0 technologies in higher education are evaluated using students' perceptions, satisfaction, performance and behaviour. The study evaluates the Web 2.0 tools as stand-alone entities as well in terms of their cross-operability and integration (confluence) to synergistic contributions towards the enhancement of student…
Descriptors: Web 2.0 Technologies, Computer Software Evaluation, Higher Education, Student Attitudes
Brezicki, Colin – Phi Delta Kappan, 2011
The revolutionary electronic reading device, Amazon's Kindle, is already obsolete. Such is the breakneck speed of technology that the machine touted to spell the death of printed books is already heading for the scrap heap, replaced by e-readers like the iPad that access the Internet, make phone calls, download movies, and connect users with all…
Descriptors: Layout (Publications), Electronic Publishing, Electronic Learning, Handheld Devices
Scagnoli, Norma; Yontz, Ruth; Choo, Jinhee – E-Learning and Digital Media, 2014
This study explores the use and implementation of computer-assisted language learning (CALL) software in graduate professional education. The investigation looked into self-reported information on graduate students' use of ESL (English as a Second Language) software to improve language skills and their competencies in professional English…
Descriptors: Courseware, Usability, Use Studies, Program Validation
Murphrey, Theresa Pesl; Rutherford, Tracy A.; Doerfert, David L.; Edgar, Leslie D.; Edgar, Don W. – Journal of Agricultural Education, 2014
Educational technology continues to expand with multi-user virtual environments (e.g., Second Life™) being the latest technology. Understanding a virtual environment's usability can enhance educational planning and effective use. Usability includes the interaction quality between an individual and the item being assessed. The purpose was to assess…
Descriptors: Usability, Virtual Classrooms, Agricultural Colleges, Agricultural Education
Richards, Penelope; Simpson, Susan – British Journal of Guidance & Counselling, 2015
In this paper we introduce and investigate the capacity for a novel, technologically advanced system (goACT) to enhance face-to-face psychotherapy. Specifically, we explore the capacity for goACT to enhance therapeutic alliance (TA) and engagement, and reduce distress. Using a mixed-methods, multiple-baseline design we present the first study to…
Descriptors: Psychotherapy, Pilot Projects, Technology Integration, Influence of Technology
Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2013
Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning…
Descriptors: Educational Environment, Usability, Virtual Classrooms, Electronic Learning
Kim, Kihyun; Trimi, Silvana; Park, Hyesung; Rhee, Shanggeun – Decision Sciences Journal of Innovative Education, 2012
Course Management Systems (CMSs) in higher education have emerged as one of the most widely adopted e-learning platforms. This study examines the success of e-learning CMSs based on user satisfaction and benefits. Using DeLone and McLean's information system success model as a theoretical framework, we analyze the success of e-learning CMSs in…
Descriptors: Higher Education, Courseware, Database Management Systems, Electronic Learning
Murchland, Sonya; Kernot, Jocelyn; Parkyn, Helen – Assistive Technology, 2011
This study explored the levels of satisfaction children 8-18 years experienced with assistive technology items used to assist them in their schoolwork. Modified from the Quebec User Evaluation of Satisfaction (QUEST 2.0), the QUEST 2.1: Children's Version was developed to enable scoring by children with or without parent assistance. The QUEST 2.1:…
Descriptors: Physical Disabilities, Urban Areas, Foreign Countries, Educational Technology
Rubin, Beth; Fernandes, Ron; Avgerinou, Maria D.; Moore, James – Internet and Higher Education, 2010
This study examines the effects of interactive and learning structures enabled by different Learning Management Systems (LMS) on satisfaction and learner engagement in online courses. An LMS can support or hinder active engagement, meaningful connections between segments of the course, easy communication, and formative feedback by making it easier…
Descriptors: Management Systems, Online Courses, Delivery Systems, Computer Software Evaluation
Mentes, S. Ahmet; Turan, Aykut H. – Turkish Online Journal of Educational Technology - TOJET, 2012
Web sites are emerging as a key component of an organization's survival in our ever globalizing competitive world. Usability of a web site has assumed a great deal of importance in terms of satisfying web site users' needs and expectations. The aim of the study is to evaluate and to explore the usability level of Namik Kemal University (NKU)…
Descriptors: Internet, Usability, Web Sites, Computer Software Evaluation