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Duvall, Matthew – Educational Media International, 2016
The researcher combined qualitative media analysis with tools for discourse analysis to review Blackboard Collaborateā„¢, a tool often used in online education. Technology design references Discourses which dictate how and why these tools should be used. The analysis showed Collaborateā„¢ uses sign systems and knowledge, along with politics, to…
Descriptors: Discourse Analysis, Program Content, Qualitative Research, Courseware
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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
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Santoro, Lana Edwards; Bishop, M. J. – Computers in the Schools, 2010
It seems appropriate, if not necessary, to use empirically supported criteria to evaluate reading software applications. This study's purpose was to develop a research-based evaluation framework and review selected beginning reading software that might be used with struggling beginning readers. Thirty-one products were reviewed according to…
Descriptors: Beginning Reading, Emergent Literacy, Computer Software Evaluation, Computer Software Selection