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Bowers, Janet; Bezuk, Nadine; Aguilar, Karen; Klass, Steve – Journal of Technology and Teacher Education, 2011
This report describes reflections from two cycles of developmental research that involved creating and refining a series of computer-based applets for reasoning about the relative magnitude of fractional quantities. The applet sequence stemmed from a cognitively demanding task used in face-to-face teacher education settings that involved placing…
Descriptors: Feedback (Response), Mathematics Instruction, Research and Development, Number Concepts
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Stankov, Slavomir; Rosic, Marko; Zitko, Branko; Grubisic, Ani – Computers & Education, 2008
Special classes of asynchronous e-learning systems are the intelligent tutoring systems which represent an advanced learning and teaching environment adaptable to individual student's characteristics. Authoring shells have an environment that enables development of the intelligent tutoring systems. In this paper we present, in entirety, for the…
Descriptors: Elementary Secondary Education, Intelligent Tutoring Systems, Artificial Intelligence, Tutoring
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Heck, Andre; Kedzierska, Ewa; Ellermeijer, Ton – Journal of Computers in Mathematics and Science Teaching, 2009
In this paper we report on the sustained research and development work at the AMSTEL Institute of the University of Amsterdam to improve mathematics and science education at primary and secondary school level, which has lead amongst other things to the development of the integrated computer working environment Coach 6. This environment consists of…
Descriptors: Research and Development, Elementary Secondary Education, Interdisciplinary Approach, Inquiry
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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
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Cooper, Martyn; Colwell, Chetz; Jelfs, Anne – ALT-J: Research in Learning Technology, 2007
This paper makes the case that if e-learning research and development projects are to be successfully adopted in real-world teaching and learning contexts, then they must effectively address accessibility and usability issues; and that these need to be integrated throughout the project. As such, accessibility and usability issues need to be made…
Descriptors: Research and Development, Open Universities, Evaluation Methods, Evaluation Criteria
EPIEgram: The Newsletter of Systemic Change, 1993
The EPIEgram newsletter contains information about educational materials and technology for elementary secondary education. In addition to the continuing feature, "The Educational Software Selector" (TESS), the nine issues contain articles on evaluating educational technology; school reform; publishing; multimedia; hypermedia; the…
Descriptors: Computer Networks, Computer Software Evaluation, Courseware, Educational Change
Ferrigno, Carmelo F.; Wiltshire, Denise A. – 1994
Hypermedia technology offers new opportunities for developing earth science teaching materials. During the past 3 years, the U.S. Geological Survey has conducted a series of research and development projects to assess the effectiveness of hypermedia technology in providing innovative teaching products for middle school students. The goal of this…
Descriptors: Computer Software Development, Computer Software Evaluation, Earth Science, Hypermedia
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Blasi, Laura; Alfonso, Berta – Simulation & Gaming, 2006
Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its…
Descriptors: Research and Development, Formative Evaluation, Science Laboratories, Qualitative Research
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EPIEgram: The Newsletter of Systemic Change, 1992
The EPIEgram newsletter contains information about educational materials and technology and systemic change. In addition to continuing features, "Research & Reports,""Views and Reviews," and "The Educational Software Selector (TESS)," the five issues and two double issues contain articles on textbook adoption;…
Descriptors: Audiovisual Aids, Computer Software Evaluation, Copyrights, Curriculum Development