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Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Awazu, Yukika – ProQuest LLC, 2013
Drawing on four theories of practice--Communities of Practice (CoP), Bourdieu's theory of practice, Pickering's mangle of practice, and Actor Network Theory (ANT), the study provides an in-depth understanding about technology implementation practice. Analysis of an Enterprise System implementation project in a software manufacturing…
Descriptors: Information Technology, Entrepreneurship, Communities of Practice, Network Analysis
Chang, Chiung-sui; Huang, Ya-Ping – International Association for Development of the Information Society, 2013
To ensure the quality of digital simulation game, we utilized the usability evaluation heuristic in the design and development processes of e-café operational management game-based learning material for students. The application of usability evaluations during this study is described. Additionally, participant selection, data collection and…
Descriptors: Usability, Computer Simulation, Computer Games, Heuristics
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Ramineni, Chaitanya – Assessing Writing, 2013
In this paper, I describe the design and evaluation of automated essay scoring (AES) models for an institution's writing placement program. Information was gathered on admitted student writing performance at a science and technology research university in the northeastern United States. Under timed conditions, first-year students (N = 879) were…
Descriptors: Validity, Comparative Analysis, Internet, Student Placement
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Slack, James M. – Information Systems Education Journal, 2011
We want our students to experience system testing of both desktop and web applications, but the cost of professional system-testing tools is far too high. We evaluate several free tools and find that AutoIt makes an ideal educational system-testing tool. We show several examples of desktop and web testing with AutoIt, starting with simple…
Descriptors: Computer Software Evaluation, Computer Oriented Programs, Evaluation Methods, Information Storage
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Albu, Mihai; Atack, Lynda; Srivastava, Ishaan – Health Education Journal, 2015
Objective: Motivating clients to change the health behaviour, and maintaining an interest in exercise programmes, is an ongoing challenge for health educators. With new developments in technology, simulation and gaming are increasingly being considered as ways to motivate users, support learning and promote positive health behaviours. The purpose…
Descriptors: Health Education, Simulation, Usability, Health Behavior
Huh, Joo Hee – ProQuest LLC, 2012
I criticize the typewriting model and linear writing structure of Microsoft Word software for writing in the computer. I problematize bodily movement in writing that the error of the software disregards. In this research, writing activity is viewed as bodily, spatial and mediated activity under the premise of the unity of consciousness and…
Descriptors: Computer Software Evaluation, Word Processing, Writing (Composition), Writing Processes
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Padilla, Jose Luis; Hidalgo, M. Dolores; Benitez, Isabel; Gomez-Benito, Juana – Psicologica: International Journal of Methodology and Experimental Psychology, 2012
The analysis of differential item functioning (DIF) examines whether item responses differ according to characteristics such as language and ethnicity, when people with matching ability levels respond differently to the items. This analysis can be performed by calculating various statistics, one of the most important being the Mantel-Haenszel,…
Descriptors: Foreign Countries, Test Bias, Computer Software, Computer Software Evaluation
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Hains-Wesson, Rachael; Wakeling, Lara; Aldred, Peter – International Journal of ePortfolio, 2014
This paper describes an ePortfolio implementation strategy at Federation University Australia, Victoria (formerly the University of Ballarat). The authors combined a personal and practical viewpoint to elicit pitfalls, challenges, and recommendations for improvement. The paper is divided into three main areas in order to outline the experiments…
Descriptors: Foreign Countries, Portfolios (Background Materials), Portfolio Assessment, Electronic Publishing
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Aguirre, Aitor; Lozano-Rodero, Alberto; Matey, Luis M.; Villamañe, Mikel; Ferrero, Begoña – IEEE Transactions on Learning Technologies, 2014
The combination of virtual reality interactive systems and educational technologies have been used in the training of procedural tasks, but there is a lack of research with regard to providing specific assistance for acquiring motor skills. In this paper we present a novel approach to evaluating motor skills with an interactive intelligent…
Descriptors: Psychomotor Skills, Intelligent Tutoring Systems, Program Implementation, Educational Diagnosis
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O'Bryan, Corliss A.; Johnson, Donald M.; Shores-Ellis, Katrina D.; Crandall, Philip G.; Marcy, John A.; Seideman, Steve C.; Ricke, Steven C. – Journal of Food Science Education, 2010
This article provides background and an introduction to a user-centered design and usability test in an inexpensive format that allows content experts who are novices in e-learning development to perform testing on newly developed technical training modules prior to their release. The use of a small number of test participants, avoidance of…
Descriptors: Electronic Learning, Computer Software Evaluation, Computer Interfaces, Cost Effectiveness
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DeWitt, Dorothy; Alias, Norlidah; Siraj, Saedah – Educational Technology Research and Development, 2014
Collaborative problem-solving in science instruction allows learners to build their knowledge and understanding through interaction, using the language of science. Computer-mediated communication (CMC) tools facilitate collaboration and may provide the opportunity for interaction when using the language of science in learning. There seems to be…
Descriptors: Program Design, Program Development, Secondary School Science, Electronic Learning
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Kangas, Brian D. – International Journal of Teaching and Learning in Higher Education, 2012
"The Cognitive Style of PowerPoint: Pitching Out Corrupts Within" by Edward Tufte (2006) condemns the software for failing to help users achieve many of the goals of an effective presentation and instead offers a low resolution platform with a deeply hierarchical single-path structure capable of convening a trivial amount of information even over…
Descriptors: Educational Technology, Cognitive Style, Computer Software, Computer Software Evaluation
Seyed, Ali Patrice – ProQuest LLC, 2012
The Open Biomedical Ontology (OBO) Foundry initiative is a collaborative effort for developing interoperable, science-based ontologies. The Basic Formal Ontology (BFO) serves as the upper ontology for the domain-level ontologies of OBO. BFO is an upper ontology of types as conceived by defenders of realism. Among the ontologies developed for OBO…
Descriptors: Evaluation Criteria, Computer Software, Expertise, Programming
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Stenros, Jaakko; Waern, Annika; Montola, Markus – Simulation & Gaming, 2012
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in…
Descriptors: Design, Evaluation Methods, Evaluation Problems, Research Methodology
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