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Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
Kumar, Bimal Aklesh; Chand, Sailesh – International Journal of Virtual and Personal Learning Environments, 2018
In order to assist in delivering of courses in distance mode at Fiji National University a mobile learning app was designed and evaluated. The main objective of this app was to provide learning support to learners who are studying in distance mode. The app was designed for android based smart phones and usability study was conducted to evaluate…
Descriptors: Foreign Countries, Computer Oriented Programs, Electronic Learning, Distance Education
Freitas, Fábio; Ribeiro, Jaime; Brandão, Catarina; Reis, Luís Paulo; de Souza, Francislê Neri; Costa, António Pedro – Digital Education Review, 2017
Computer Assisted Qualitative Data Analysis Software (CAQDAS) are tools that help researchers to develop qualitative research projects. These software packages help the users with tasks such as transcription analysis, coding and text interpretation, writing and annotation, content search and analysis, recursive abstraction, grounded theory…
Descriptors: Qualitative Research, Educational Research, Independent Study, Profiles
Neumann, Michelle M.; Wang, Yuping; Qi, Grace Yue; Neumann, David L. – Journal of Interactive Learning Research, 2019
Touch screen tablets such as iPads are becoming increasingly popular as educational tools to support children's first language learning in pre-schools. Apps can also be used to support early learning of a second language in English-speaking countries. However, little work has been done to evaluate these apps. The present research developed…
Descriptors: Mandarin Chinese, Cultural Awareness, Computer Software, Second Language Learning
Kimmons, Royce – Journal of Computing in Higher Education, 2017
This study seeks to evaluate the basic Priority 1 web accessibility of all college and university websites in the US (n = 3141). Utilizing web scraping and automated content analysis, the study establishes that even in the case of high-priority, simple-to-address accessibility requirements, colleges and universities generally fail to make their…
Descriptors: Higher Education, Web Sites, Access to Education, Access to Information
Ragnemalm, Eva L.; Samuelsson, Marcus – Educational Media International, 2016
Classroom management is an important part of learning to be a teacher. The variation theory of learning provides the insight that it is important to vary the critical aspects of any task or subject that is to be learned. Simulation technology is useful in order to provide a controlled environment for that variation, and text as a medium gives the…
Descriptors: Classroom Techniques, Computer Simulation, Hypermedia, Preservice Teachers
Valencia, Heriberto González; Enríquez, Jakeline Amparo Villota; Tigreros, María Eufemia Freire – English Language Teaching, 2018
In this research article an analysis and evaluation of virtual learning spaces is carried out. To address this process, three (3) academic virtual platforms were selected, Moodle, Blackboard and Jimdo. The methodology used was of a descriptive type, applying the synchronous and asynchronous methods of virtual teaching established in each of the…
Descriptors: Learning Processes, Instructional Innovation, Vignettes, Virtual Classrooms
Kong, Siu Cheung; Li, Ping; Song, Yanjie – Journal of Educational Computing Research, 2018
This study evaluated a bilingual text-mining system, which incorporated a bilingual taxonomy of key words and provided hierarchical visualization, for understanding learner-generated text in the learning management systems through automatic identification and counting of matching key words. A class of 27 in-service teachers studied a course…
Descriptors: Visualization, Bilingualism, Taxonomy, Metadata
Fridge, Evorell; Bagui, Sikha – International Journal of Information and Communication Technology Education, 2016
The goal of this research was to investigate the effects of automated testing software on levels of student reflection and student performance. This was a self-selecting, between subjects design that examined the performance of students in introductory computer programming classes. Participants were given the option of using the Web-CAT…
Descriptors: Computer Assisted Testing, Computer Software, Computer Software Evaluation, Reflection
Garnes-Tarazona, Inmaculada – International Journal of Computer-Assisted Language Learning and Teaching, 2018
Second language teaching and learning has experienced a change towards the use of mobile technologies inside and outside the classroom. The goal of this article is twofold: to compare and evaluate three different commercial English language learning apps (Duolingo, Babbel, and Busuu) that cover the four skills (speaking, writing, listening, and…
Descriptors: Learning Theories, Sociocultural Patterns, Second Language Learning, Second Language Instruction
Cohen, Anat; Ezra, Orit – Computer Assisted Language Learning, 2018
Contextualised mobile assisted language learning (MALL) has been known for its potential in language learning rooted in social constructivism theories. However, a consistent approach to constituents of contextualised MALL, in addition to a quantitative tool to evaluate it, is missing in reported case studies. The present research, drawing upon…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Telecommunications
Schwendimann, Beat A.; Rodriguez-Triana, Maria Jesus; Vozniuk, Andrii; Prieto, Luis P.; Boroujeni, Mina Shirvani; Holzer, Adrian; Gillet, Denis; Dillenbourg, Pierre – IEEE Transactions on Learning Technologies, 2017
This paper presents a systematic literature review of the state-of-the-art of research on learning dashboards in the fields of Learning Analytics and Educational Data Mining. Research on learning dashboards aims to identify what data is meaningful to different stakeholders and how data can be presented to support sense-making processes. Learning…
Descriptors: Literature Reviews, Educational Research, Data Analysis, Data Processing
Kang, Myunghee; Kim, Seyoung; Yoon, Seonghye; Chung, Warren – Journal of Interactive Learning Research, 2017
The purpose of this study was to set future directions of the Cyber Home Learning System in Korea based on its current status. The Cyber Home Learning System has been designed and used by K-12 students to study voluntarily at home using online lessons. The development process of the Cyber Home Learning System was composed of the following four…
Descriptors: Foreign Countries, Online Courses, Database Management Systems, Computer System Design
Cherner, Todd; Lee, Cheng-Yuan; Fegely, Alex; Santaniello, Lauren – Journal of Information Technology Education: Innovations in Practice, 2016
Since the advent of the iPhone and rise of mobile technologies, educational apps represent one of the fastest growing markets, and both the mobile technology and educational app markets are predicted to continue experiencing growth into the foreseeable future. The irony, however, is that even with a booming market for educational apps, very little…
Descriptors: Scoring Rubrics, Educational Resources, Computer Oriented Programs, Computer Uses in Education
Aguilera, Earl; Kachorsky, Dani; Gee, Elisabeth; Serafini, Frank – Literacy Research: Theory, Method, and Practice, 2016
Research on the nature and impact of book apps or e-reading in general is still limited and informed by diverse assumptions about the nature of these new "texts," the varied forms of engagement and meaning-making associated with them, and their implications for understanding literacy and learning in the digital age. The purpose of this…
Descriptors: Childrens Literature, Picture Books, Courseware, Usability