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Charles M. Shipman – ProQuest LLC, 2022
High schools must format the master schedules and designate a specific number of instructional minutes to help promote student growth. School leaders that attempt to enhance Pennsylvania Value-Added Assessment growth scores need an opportunity to utilize a master schedule that fits their needs and to support continued growth. With the emergence of…
Descriptors: School Schedules, High School Teachers, Computer System Design, Block Scheduling
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Tiera Chante Tanksley – English Teaching: Practice and Critique, 2024
Purpose: This paper aims to center the experiences of three cohorts (n = 40) of Black high school students who participated in a critical race technology course that exposed anti-blackness as the organizing logic and default setting of digital and artificially intelligent technology. This paper centers the voices, experiences and technological…
Descriptors: African American Students, Artificial Intelligence, Algorithms, Racism
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Eliana Ibrahimi; Fundime Miri; Inva Koçiaj – Journal of Technology and Science Education, 2024
Many studies have recently focused on the importance of the effective integration of Information and Communication Technology (ICT) tools in science education and the need for science teachers to receive adequate training and support to use them effectively. This paper aims to explore the Albanian science teachers' perceptions and use of ICTs in…
Descriptors: COVID-19, Pandemics, Foreign Countries, Science Teachers
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Abdusselam, Mustafa Serkan – Shanlax International Journal of Education, 2021
In recent years, growing technology has affected people's communication. Not only speaking and listening but also writing has an important role in communication. Particularly, devices have changed and applications have varied thanks to spreading mobile hardware. The aim of this study is to explore the usage status and preferences of students for…
Descriptors: Preferences, High School Students, College Students, Adolescents
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Magnisalis, Ioannis; Demetriadis, Stavros – IEEE Transactions on Learning Technologies, 2017
This article presents evaluation data regarding the MAPIS3 architecture which is proposed as a solution for the data-transfer among various tools to promote flexible collaborative learning designs. We describe the problem that this architecture deals with as "tool orchestration" in collaborative learning settings. This term refers to a…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer System Design, Internet
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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
Snow, Erica L. – International Educational Data Mining Society, 2015
Intelligent tutoring systems are adaptive learning environments designed to support individualized instruction. The adaptation embedded within these systems is often guided by user models that represent one or more aspects of students' domain knowledge, actions, or performance. The proposed project focuses on the development and testing of user…
Descriptors: Intelligent Tutoring Systems, Models, Individualized Instruction, Needs Assessment
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Pei-Ling Tan, Jennifer; Koh, Elizabeth; Jonathan, Christin; Yang, Simon – Journal of Learning Analytics, 2017
The affordances of learning analytics (LA) tools and solutions are being increasingly harnessed for enhancing 21st century pedagogical and learning strategies and outcomes. However, use cases and empirical understandings of students' experiences with LA tools and environments aimed at fostering 21st century literacies, especially in the K-12…
Descriptors: Critical Reading, Literacy, Student Attitudes, Learning Strategies
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Di Blas, N.; Bucciero, A.; Mainetti, L.; Paolini, P. – IEEE Transactions on Learning Technologies, 2012
Multi-User Virtual Environments (MUVEs) are often used to support learning in formal and informal educational contexts. A technology-based educational experience consists of several elements: content, syllabus, roles, sequence of activities, assignments, assessment procedures, etc. that must be aligned with the affordances of the technologies to…
Descriptors: Virtual Classrooms, Educational Technology, Cooperative Learning, Instructional Design
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Babu, Rakesh; Singh, Rahul – Journal of Information Technology Education: Research, 2013
This paper presents a novel task-oriented, user-centered, multi-method evaluation (TUME) technique and shows how it is useful in providing a more complete, practical and solution-oriented assessment of the accessibility and usability of Learning Management Systems (LMS) for blind and visually impaired (BVI) students. Novel components of TUME…
Descriptors: Integrated Learning Systems, Blindness, Visual Impairments, Accessibility (for Disabled)
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Marino, Matthew T.; Tsurusaki, Blakely K.; Basham, James D. – Science Teacher, 2011
Have you ever bought a computer program that you thought would be great for your struggling students, only to find that it did not work on your school computers, or that your students found it difficult to use? Selecting science software for students with learning and other disabilities can be a challenge. This Idea Bank provides a list of…
Descriptors: Access to Computers, Computer Software, Educational Technology, Disabilities
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Lazarus, Jill; Roulet, Geoffrey – European Journal of Contemporary Education, 2013
This article discusses the integration of student-generated GeoGebra applets and Jing screencast videos to create a YouTube-like medium for sharing in mathematics. The value of combining dynamic mathematics software and screencast videos for facilitating communication and representations in a digital era is demonstrated herein. We share our…
Descriptors: Mathematics Education, Mathematics Activities, Educational Environment, Web 2.0 Technologies
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Khalili, Neda; Sheridan, Kimberly; Williams, Asia; Clark, Kevin; Stegman, Melanie – Computers in the Schools, 2011
Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as a way to introduce science, technology, engineering, and math topics. This article describes a…
Descriptors: Mentors, Summer Programs, Video Games, STEM Education
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Limongelli, Carla; Sciarrone, Filippo; Temperini, Marco; Vaste, Giulia – Journal of Educational Technology Systems, 2011
LS-Lab provides automatic support to comparison/evaluation of the Learning Object Sequences produced by different Curriculum Sequencing Algorithms. Through this framework a teacher can verify the correspondence between the behaviour of different sequencing algorithms and her pedagogical preferences. In fact the teacher can compare algorithms…
Descriptors: Foreign Countries, Web Based Instruction, Distance Education, Intelligent Tutoring Systems
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Tech Directions, 2009
This article details the construction and content of the Garden Grove (CA) High School Web site. The site wins the January 2009 "Tech Directions" Web Site of the Month. It provides information on the school's academic programs, administrative and teaching staff, guidance department, and athletics and other extracurricular activities, in addition…
Descriptors: High School Students, Extracurricular Activities, Web Sites, Internet
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