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Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
Schrader, Andrew – School Business Affairs, 2011
On average, more than 90% of email is unwanted junk mail--spam. Many spam messages include annoying promotions for irrelevant products, but others include viruses and pornographic content, which can pose a severe legal issue for schools. Spam puts districts in a difficult situation as schools try to enhance learning in the classroom with advanced…
Descriptors: Electronic Mail, School Districts, Information Technology, Computer Security
Sirinides, Philip; Fink, Ryan – Regional Educational Laboratory Mid-Atlantic, 2014
Faced with rising demand for information about early childhood programs, states need to find tools and strategies to monitor the progress of and to identify high-quality early childhood programs. In response, REL Mid-Atlantic convened a regional workgroup for state personnel who work with the systems containing early childhood data. The workgroup…
Descriptors: Early Childhood Education, Educational Strategies, Educational Practices, Effective Schools Research
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Tang, Ying; Head, L. M.; Ramachandran, R. P.; Chatman, L. M. – IEEE Transactions on Education, 2011
The rapid evolution of System-on-Chip (SoC) challenges academic curricula to keep pace with multidisciplinary/interdisciplinary system thinking. This paper presents a curricular prototype that cuts across artificial course boundaries and provides a meaningful exploration of diverse facets of SoC design. Specifically, experimental contents of a…
Descriptors: Curriculum Development, Design, Electronics, Systems Approach
Campus Technology, 2007
This article profiles the winners of this year's competition for outstanding technology innovation on US college and university campuses. The winners are: (1) Rice University, Texas (virtualized networks); (2) Drexel University, Pennsylvania (rich media); (3) Harvard Business School, Massachusetts (network management); (4) Louisiana State…
Descriptors: Educational Innovation, Awards, Emergency Programs, Higher Education
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Cahill, Janet; Feldman, Leonard H. – Child Welfare, 1993
Microcomputers were introduced into a child protection agency to improve the work environment and increase productivity. The problems and benefits of computer-based changes are reviewed, and specific software applications and organizational implications are discussed. (Author/LB)
Descriptors: Change Strategies, Child Welfare, Computer Oriented Programs, Computer Software