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An, Brian; Brown, Donald; Guerlain, Stephanie – IEEE Transactions on Learning Technologies, 2019
Despite the growth in the use of serious games to train and evaluate cross-cultural competence, few studies have examined the content and dialogue development methods associated with these training systems. This study presents a framework for generating content for serious games targeting culturally appropriate communication and an evaluation of a…
Descriptors: Educational Games, Game Based Learning, Intercultural Communication, Cultural Awareness
Flaherty, William – School Business Affairs, 2011
Spotsylvania County Public Schools (SCPS) in Virginia uses a document-imaging solution that leverages the features of a multifunction printer (MFP). An MFP is a printer, scanner, fax machine, and copier all rolled into one. It can scan a document and email it all in one easy step. Software is available that allows the MFP to scan bubble sheets and…
Descriptors: Computer System Design, Databases, Computer Uses in Education, School Districts
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Smith, Marissa L.; Cline, Mark A. – Journal of Science Education and Technology, 2011
Radford University was recently configured with a campus-wide wireless local area network. Using these new capabilities, a classroom-based Honors section of Concepts of Biology was conducted solely using electronic technologies (paper was never transferred from professor to student). To accomplish this, students used common software and freeware.…
Descriptors: Biology, Instructional Effectiveness, Computer Software, Educational Technology
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Evans, Susan T. – EDUCAUSE Review, 2011
Mobile technology is a favorite discussion topic among senior IT leaders and higher education administrators. Mobile is the future for content delivery. Colleges and universities need to establish a strategy now and make the decisions necessary to take advantage of this communication opportunity. In this article, the author recommends making…
Descriptors: Higher Education, Web Sites, Computer Mediated Communication, Alumni
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Nishide, Ryo – Journal of Interactive Learning Research, 2011
This paper proposes extensive applications of virtual collaborative space in order to enhance the efficiency and capability of Digital Campus. The usability of Digital Campus has been experimented in different learning environments and evaluated by questionnaire as that the presence technology and a sense of solidarity influence the participants'…
Descriptors: Foreign Countries, Educational Innovation, Educational Experiments, Lecture Method
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Abdous, M'hammed; He, Wu – Quarterly Review of Distance Education, 2008
Managing the design and production of online courses is challenging. Insufficient instructional design and inefficient management often lead to issues such as poor course quality and course delivery delays. In an effort to facilitate, streamline, and improve the overall design and production of online courses, this article discusses how we…
Descriptors: Instructional Design, Online Courses, Computer Software, Distance Education
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King, Michael A. – Journal of Information Technology Education, 2009
Business intelligence derived from data warehousing and data mining has become one of the most strategic management tools today, providing organizations with long-term competitive advantages. Business school curriculums and popular database textbooks cover data warehousing, but the examples and problem sets typically are small and unrealistic. The…
Descriptors: Strategic Planning, Problem Sets, Corporations, Statistics
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Smith, Samuel – International Journal of Educational Leadership Preparation, 2008
Educational Theory into Practice Software (ETIPS) is an online case study program in the testbed stage of development intended for use by professors of education administration. The program is being developed by Sara Dexter and Pamela D. Tucker of the University of Virginia and is being tested by various other universities throughout Virginia. As…
Descriptors: Decision Making, Decision Making Skills, Case Studies, Context Effect