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Cimen, Caghan; Kavurucu, Yusuf; Aydin, Halit – Turkish Online Journal of Educational Technology - TOJET, 2014
With the advances of technology, thin-client/server architecture has become popular in multi-user/single network environments. Thin-client is a user terminal in which the user can login to a domain and run programs by connecting to a remote server. Recent developments in network and hardware technologies (cloud computing, virtualization, etc.)…
Descriptors: Client Server Architecture, Computer Uses in Education, Computer System Design, Cost Effectiveness
Patti, D.; Spadaccini, A.; Palesi, M.; Fazzino, F.; Catania, V. – IEEE Transactions on Education, 2012
The topics of computer architecture are always taught using an Assembly dialect as an example. The most commonly used textbooks in this field use the MIPS64 Instruction Set Architecture (ISA) to help students in learning the fundamentals of computer architecture because of its orthogonality and its suitability for real-world applications. This…
Descriptors: Simulation, Computer Software, Undergraduate Study, Textbooks
Bolanakis, Dimosthenis E.; Kotsis, Konstantinos T.; Laopoulos, Theodore – European Journal of Engineering Education, 2010
In the last decades, the technological and scientific evolution of the computing discipline has been widely affecting research in software engineering education, which nowadays advocates more enlightened and liberal ideas. This article reviews cross-disciplinary research on a computer architecture class in consideration of its switching to…
Descriptors: Engineering Education, Computers, Client Server Architecture, Computer System Design
Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
Gierlowski, Krzysztof; Nowicki, Krzysztof – International Journal of Distance Education Technologies, 2009
In this article we propose a novel e-learning system, dedicated strictly to knowledge assessment tasks. In its functioning it utilizes web-based technologies, but its design differs radically from currently popular e-learning solutions which rely mostly on thin-client architecture. Our research proved that such architecture, while well suited for…
Descriptors: Electronic Learning, Client Server Architecture, Computer System Design, Courseware
Shih, Wen-Chung; Tseng, Shian-Shyong – Educational Technology & Society, 2009
With the rapid development of wireless communication and sensor technologies, ubiquitous learning has become a promising solution to educational problems. In context-aware ubiquitous learning environments, it is required that learning content is retrieved according to environmental contexts, such as learners' location. Also, a learning content…
Descriptors: Educational Strategies, Information Retrieval, Teaching Methods, Metadata
Hsu, Kevin Chihcheng; Yang, Fang-Chuan Ou – Educational Technology & Society, 2008
With the rapid advance of stand-alone e-learning systems, we believe a sharable and interoperable portal platform capable of integrating various existing learning systems is critical for the future development of e-learning systems. We highlight two problems as the root causes for current ineffective sharing of learning resources: learning object…
Descriptors: Instructional Design, Educational Technology, Electronic Learning, Computer Assisted Instruction
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Che, Pei-Chun; Lin, Han-Yi; Jang, Hung-Chin; Lien, Yao-Nan; Tsai, Tzu-Chieh – International Journal of Distance Education Technologies, 2009
The pervasive popularity of the Internet in the past decade has changed the way many students live and learn, in part, because modern technology has made it possible for learners to access Real-Time Multimedia information on the Internet, or research any topic of interest to them from virtually any computer anywhere in the world. Students can also…
Descriptors: Group Activities, Distance Education, Internet, Teaching Methods