Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 8 |
Descriptor
Source
Author
Aggarwal, Shalini | 1 |
Baytak, Ahmet | 1 |
Bederson, Benjamin B. | 1 |
Burns, Catherine M. | 1 |
Chen, J-G | 1 |
Cheon, Jongpil | 1 |
Grant, Michael M. | 1 |
Hou, C-A | 1 |
Land, Susan M. | 1 |
Luik, Piret | 1 |
Madhusudhan, Margam | 1 |
More ▼ |
Publication Type
Journal Articles | 10 |
Reports - Evaluative | 10 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 4 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 5 | 1 |
Audience
Administrators | 1 |
Practitioners | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Snider, Jean; Martin, Florence – Performance Improvement, 2012
Web usability focuses on design elements and processes that make web pages easy to use. A website for college students was evaluated for underutilization. One-on-one testing, focus groups, web analytics, peer university review and marketing focus group and demographic data were utilized to conduct usability evaluation. The results indicated that…
Descriptors: Focus Groups, Internet, Usability, Web Sites
Luik, Piret – British Journal of Educational Technology, 2011
Most boys and girls interact differently with educational software and have different preferences for the design of educational software. The question is whether the usage of educational software has the same consequences for both genders. This paper investigates the characteristics of drill-and-practice programmes or drills that are efficient for…
Descriptors: Females, Computer Software, Gender Differences, Drills (Practice)
Bederson, Benjamin B. – Behaviour & Information Technology, 2011
Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…
Descriptors: Design Requirements, Computer Interfaces, Innovation, Research and Development
Quint-Rapoport, Mia – Policy Futures in Education, 2012
This article addresses the question of understanding more about networked universities by looking at open source software developers working in academic contexts. It sketches their identities and work as an emerging professional community that both relies upon and develops digitally mediated networks and contributes to the progress of academic…
Descriptors: Computer Software, Open Source Technology, Computer System Design, Human Factors Engineering
Madhusudhan, Margam; Aggarwal, Shalini – Program: Electronic Library and Information Systems, 2011
Purpose: The purpose of the paper is to examine the various features and components of web-based online public access catalogues (OPACs) of IIT libraries in India with the help of a specially designed evaluation checklist. Design/methodology/approach: The various features of the web-based OPACs in six IIT libraries (IIT Delhi, IIT Bombay, IIT…
Descriptors: Foreign Countries, Online Catalogs, Internet, Check Lists
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Cheon, Jongpil; Grant, Michael M. – Journal of Interactive Learning Research, 2009
The purpose of this study was to examine the effectiveness of three different interface types on Web-based instruction: a text-based interface, a graphical interface and a metaphorical interface. In order to determine differences among three interface groups, we compared learning performance, cognitive load, usability, and appeal with various data…
Descriptors: Undergraduate Students, Web Based Instruction, Computer Assisted Instruction, Computer Interfaces

Chen, J-G; Hou, C-A – Journal of Visual Impairment and Blindness, 1991
VITAL (Vision Impaired Task and Assignment Lexicon) is an integrated computerized system that performs workplace design tasks for visually impaired workers. VITAL consists of three modules: ergonomics consultation, disability index, and work measurement. Evaluation indicated that VITAL could be used as a tool to help nonprofessional vocational…
Descriptors: Computer Assisted Design, Computer System Design, Human Factors Engineering, Man Machine Systems

Burns, Catherine M.; Vicente, Kim J. – Information Processing & Management, 1996
Describes an empirical evaluation that investigated the criteria by which designers of human-machine systems evaluate design information. Professional designers of nuclear power plant control rooms rated hypothetical information search questions in terms of relevance, importance, cost, and effort based on Rouse's model of information search…
Descriptors: Computer System Design, Correlation, Costs, Designers