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Christiana Karousiou – Educational Media International, 2025
This research study explores the challenges and barriers in school digital transformation based on the perspectives and experiences of school leaders within the Republic of Cyprus. This study employs a qualitative research approach, using interviews to collect insights from 11 purposively selected primary and secondary school leaders. The…
Descriptors: Administrators, Elementary Secondary Education, Foreign Countries, Information Technology
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Duvall, Matthew – Educational Media International, 2016
The researcher combined qualitative media analysis with tools for discourse analysis to review Blackboard Collaborateā„¢, a tool often used in online education. Technology design references Discourses which dictate how and why these tools should be used. The analysis showed Collaborateā„¢ uses sign systems and knowledge, along with politics, to…
Descriptors: Discourse Analysis, Program Content, Qualitative Research, Courseware
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Niemeyer, Dodie J.; Gerber, Hannah R. – Educational Media International, 2015
Collaborative learning environments found with gaming communities can provide excellent structures to study the way that learners act within informal learning environments. For example, many of these gaming communities encourage gamers to create videogames and virtual world walkthroughs and commentaries. Walkthroughs and commentaries provide…
Descriptors: Informal Education, Educational Games, Computer Games, Communities of Practice
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Eaton, Lynn Jones; Guerra, Mario; Corliss, Stephanie; Jarmon, Leslie – Educational Media International, 2011
For the first time in history, an entire statewide public institution of higher education is extending all of its 16 campuses into the online virtual world of Second Life and is creating one of the largest virtual collaborative learning communities in the world. There are three levels of assessment and research for this initial-entry project: (1)…
Descriptors: Public Colleges, Cooperative Learning, Interdisciplinary Approach, Barriers
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Martinez, Michael E.; Peters Burton, Erin E. – Educational Media International, 2011
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This multifaceted network, already a major boon to scientific discovery, now shows exceptional promise in…
Descriptors: Visualization, Educational Technology, STEM Education, Cognitive Processes
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Stevenson, Michael; Hedberg, John G. – Educational Media International, 2011
This paper reviews the research on the disruptive and transformative potential of newly-emerging cloud-based pedagogies. It takes into consideration the extent to which Cloud Computing can be leveraged to disseminate and scale web-based applications within and across learning contexts. It examines ideas from current literature in Web 2.0- and…
Descriptors: Constructivism (Learning), Collaborative Writing, Internet, Citizenship
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Knight, Eliot; Gunawardena, Charlotte N.; Aydin, Cengiz Hakan – Educational Media International, 2009
This study examines cross-cultural interpretations of icons and images drawn from US academic websites. Participants from Morocco, Sri Lanka, Turkey, and the USA responded to an online questionnaire containing 18 icons and images representing online functions and information types common on US academic websites. Participants supplied meanings for…
Descriptors: North Americans, Web Sites, Computer System Design, Cross Cultural Studies
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Roushias, Christos; Barton, Angela Calabrese; Drake, Corey – Educational Media International, 2009
The purpose of this paper is to present the rationale and principles that guided the design and development of PARENTS, a multimedia case-based environment. Following a development research approach, the tenets of constructivist learning, and the advantages of case-based instruction, we developed a multimedia program in which we utilized and…
Descriptors: Constructivism (Learning), Urban Schools, Science Teachers, Multimedia Materials
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Shneiderman, Ben – Educational Media International, 1989
This reprint from "Designing the User Interface: Strategies for Effective Human-Computer Interaction" (Shneiderman) discusses the impact of computers on individuals and society. Highlights include individual opportunities for learning, entertainment, and cooperation through networking; problems with the use of computer systems; and the…
Descriptors: Computer Networks, Computer System Design, Interaction, Man Machine Systems
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Cornell, Richard; And Others – Educational Media International, 1994
Examines the connection between symptoms commonly related to severe mental illness in individuals, and compares it to the presence of potential "psychic triggers" identified as attributes found in the design and use of virtual reality. (Author/AEF)
Descriptors: Artificial Intelligence, Computer Games, Computer Interfaces, Computer System Design
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Byers, John A. – Educational Media International, 1999
Describes a software system that allows teachers and students in practically any subject to make interactive expert systems of quizzes on the Internet. Discusses the design of the system, including building a database of questions and answers; integrating text files of questions and answers with JavaScript-HTML pages; and the JavaScript and HTML…
Descriptors: Computer Assisted Testing, Computer Software Development, Computer System Design, Database Design
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Ferrer Sancho, Immaculada; Planes, Monica Valls – Educational Media International, 1995
Describes an interactive computer game developed for secondary school students to promote the teaching of multiculturalism. Discusses contextual difficulties, content, design strategy, prerequisites established by the psychology of education, screen design, and question answering. (AEF)
Descriptors: Computer Assisted Instruction, Computer Games, Computer System Design, Educational Media
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Berge, Zane L. – Educational Media International, 1998
Lists eight guiding principles to help Web-based instructional designers. Three areas: pedagogical, social, and technological/support address planning instructional program events, i.e., building the blueprint to guide development and design for Web-based instruction and distance education. (AEF)
Descriptors: Computer System Design, Design Preferences, Distance Education, Educational Objectives
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Bertalan, Zsolt – Educational Media International, 1994
Examines how the Media Group helped coordinate the implementation of technology for vocational education within the Hungarian World Bank project. (AEF)
Descriptors: Computer System Design, Computer Uses in Education, Curriculum Development, Educational Equipment
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Saga, Hiroo – Educational Media International, 1992
Discusses the integration of different media and describes Bunkyo Museum of Literature, a hypermedia system developed in Japan. A study that tested the instructional effectiveness of the system with college students is described, including results related to level of interest, learning of factual information, and degree of perceived participation.…
Descriptors: Comparative Analysis, Computer Software Development, Computer System Design, Courseware