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Showing 1 to 15 of 37 results Save | Export
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Shapsough, Salsabeel Y.; Zualkernan, Imran A. – IEEE Transactions on Learning Technologies, 2020
Ubiquitous learning environments move learners out of a classroom and into the real world where learners engage in experiential and tangible learning involving instrumented physical things. Learners use peer-to-peer networks connecting learners, teachers, and a host of learning "things," such as instrumented pieces of art, flower pots,…
Descriptors: Electronic Learning, Educational Technology, Internet, Experiential Learning
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Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
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Ruiz, Jenny; Serral Asensio, Estefania; Snoeck, Monique – IEEE Transactions on Learning Technologies, 2020
The user interface (UI) is a key component of an interactive software application; therefore, it is important to provide software developers with basic UI design skills. However, teaching UI design is challenging, even at a basic level, and there is little teaching support. In this article, we investigate the benefits of the feedback-enriched…
Descriptors: Computer Interfaces, Computer System Design, Computer Software, Feedback (Response)
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de Lange, Peter; Goschlberger, Bernhard; Farrell, Tracie; Neumann, Alexander Tobias; Klamma, Ralf – IEEE Transactions on Learning Technologies, 2020
Learning in communities of practice (CoPs) makes up a significant portion of today's knowledge gain. However, only little technological support is tailored specifically toward CoPs and their particular strengths and challenges. Even worse, CoPs often do not possess the resources to host or develop a software ecosystem to support their activities.…
Descriptors: Communities of Practice, Computer Uses in Education, Learning, Computer System Design
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An, Brian; Brown, Donald; Guerlain, Stephanie – IEEE Transactions on Learning Technologies, 2019
Despite the growth in the use of serious games to train and evaluate cross-cultural competence, few studies have examined the content and dialogue development methods associated with these training systems. This study presents a framework for generating content for serious games targeting culturally appropriate communication and an evaluation of a…
Descriptors: Educational Games, Game Based Learning, Intercultural Communication, Cultural Awareness
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Wang, Ning; Chen, Xuemin; Lan, Qianlong; Song, Gangbing; Parsaei, Hamid R.; Ho, Siu-Chun – IEEE Transactions on Learning Technologies, 2017
With the unprecedented growth of e-learning, more and more new IT technologies are used to develop e-learning tools. As one of the most common forms of social computing, Wiki technology has been used to develop the collaborative and cooperative learning platform to support multiple users learning online effectively. In this paper, we propose a new…
Descriptors: Engineering Education, Web 2.0 Technologies, Virtual Classrooms, Cooperative Learning
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Fincham, Ed; Gasevic, Dragan; Jovanovic, Jelena; Pardo, Abelardo – IEEE Transactions on Learning Technologies, 2019
Research into self-regulated learning has traditionally relied upon self-reported data. While there is a rich body of literature that has extracted invaluable information from such sources, it suffers from a number of shortcomings. For instance, it has been shown that surveys often provide insight into students' perceptions about learning rather…
Descriptors: Study Habits, Learning Strategies, Independent Study, Educational Research
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Kaiiali, Mustafa; Ozkaya, Armagan; Altun, Halis; Haddad, Hatem; Alier, Marc – IEEE Transactions on Learning Technologies, 2016
M-learning has enhanced the e-learning by making the learning process learner-centered. However, enforcing exam security in open environments where each student has his/her own mobile/tablet device connected to a Wi-Fi network through which it is further connected to the Internet can be one of the most challenging tasks. In such environments,…
Descriptors: Electronic Learning, Computer System Design, Computer Security, Confidentiality
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Kalúz, Martin; García-Zubía, Javier; Fikar, Miroslav; Cirka, Luboš – IEEE Transactions on Learning Technologies, 2015
In this paper, we propose a novel approach in hardware and software architecture design for implementation of remote laboratories for automatic control. In our contribution, we show the solution with flexible connectivity at back-end, providing features of multipurpose usage with different types of experimental devices, and fully configurable…
Descriptors: Computer Uses in Education, Laboratories, Computer System Design, Computer Software
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Magnisalis, Ioannis; Demetriadis, Stavros – IEEE Transactions on Learning Technologies, 2017
This article presents evaluation data regarding the MAPIS3 architecture which is proposed as a solution for the data-transfer among various tools to promote flexible collaborative learning designs. We describe the problem that this architecture deals with as "tool orchestration" in collaborative learning settings. This term refers to a…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer System Design, Internet
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Riofrio-Luzcando, Diego; Ramirez, Jaime; Berrocal-Lobo, Marta – IEEE Transactions on Learning Technologies, 2017
Data mining is known to have a potential for predicting user performance. However, there are few studies that explore its potential for predicting student behavior in a procedural training environment. This paper presents a collective student model, which is built from past student logs. These logs are first grouped into clusters. Then, an…
Descriptors: Student Behavior, Predictive Validity, Predictor Variables, Predictive Measurement
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Mejia, Carolina; Florian, Beatriz; Vatrapu, Ravi; Bull, Susan; Gomez, Sergio; Fabregat, Ramon – IEEE Transactions on Learning Technologies, 2017
Existing tools aim to detect university students with early diagnosis of dyslexia or reading difficulties, but there are not developed tools that let those students better understand some aspects of their difficulties. In this paper, a dashboard for visualizing and inspecting early detected reading difficulties and their characteristics, called…
Descriptors: Clinical Diagnosis, Dyslexia, Visualization, Metacognition
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Poulovassilis, A.; Selmer, P.; Wood, P. T. – IEEE Transactions on Learning Technologies, 2012
This paper discusses the provision of flexible querying facilities over heterogeneous data arising from lifelong learners' educational and work experiences. A key aim of such querying facilities is to allow learners to identify possible choices for their future learning and professional development by seeing what others have done. We motivate and…
Descriptors: Lifelong Learning, Metadata, Information Retrieval, Search Engines
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Al-Hmouz, A.; Shen, Jun; Al-Hmouz, R.; Yan, Jun – IEEE Transactions on Learning Technologies, 2012
With recent advances in mobile learning (m-learning), it is becoming possible for learning activities to occur everywhere. The learner model presented in our earlier work was partitioned into smaller elements in the form of learner profiles, which collectively represent the entire learning process. This paper presents an Adaptive Neuro-Fuzzy…
Descriptors: Electronic Learning, Blended Learning, Educational Technology, Media Adaptation
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Aguirre, Aitor; Lozano-Rodero, Alberto; Matey, Luis M.; Villamañe, Mikel; Ferrero, Begoña – IEEE Transactions on Learning Technologies, 2014
The combination of virtual reality interactive systems and educational technologies have been used in the training of procedural tasks, but there is a lack of research with regard to providing specific assistance for acquiring motor skills. In this paper we present a novel approach to evaluating motor skills with an interactive intelligent…
Descriptors: Psychomotor Skills, Intelligent Tutoring Systems, Program Implementation, Educational Diagnosis
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