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Flores Marin, Monica; Pinto Tapia, Victor; Espinoza Salguero, Maria Teresa – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users. Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as…
Descriptors: Usability, Computer Games, Handheld Devices, Computer Interfaces
Auat Cheein, Fernando A., Ed. – InTech, 2012
This book offers the reader new achievements within the Assistive Technology field made by worldwide experts, covering aspects such as assistive technology focused on teaching and education, mobility, communication and social interactivity, among others. Each chapter included in this book covers one particular aspect of Assistive Technology that…
Descriptors: Foreign Countries, Educational Technology, Assistive Technology, Internet
Sauer, Sebastian; Gobel, Stefan – 2003
With regard to the acceptance of human-computer interfaces, immersion represents one of the most important methods for attracting young visitors into museum exhibitions. Exciting and diversely presented content as well as intuitive, natural and human-like interfaces are indispensable to bind users to an interactive system with real and digital…
Descriptors: Children, Computer Games, Computer Interfaces, Computer System Design
Theng, Yin Leng; Mohd-Nasir, Norliza; Buchanan, George; Fields, Bob; Thimbleby, Harold; Cassidy, Noel – 2001
The design of systems, including digital libraries, is often inspired by what technology makes possible. In user-centered design, design emphasizes users, their tasks and needs. The majority of current digital libraries are not designed for children. For digital libraries to be popular with children, they need to be fun and easy-to-use. This paper…
Descriptors: Adolescents, Children, Computer Interfaces, Computer System Design
Druin, Allison; Bederson, Benjamin B.; Hourcade, Juan Pablo; Sherman, Lisa; Revelle, Glenda; Platner, Michele; Weng, Stacy – 2001
As more information resources become accessible using computers, the digital interfaces to those resources need to be appropriate for all people. However, when it comes to digital libraries, the interfaces have typically been designed for older children or adults. The researchers have begun to develop a digital library interface that is…
Descriptors: Children, Computer Graphics, Computer Interfaces, Computer System Design
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Large, Andrew; Beheshti, Jamshid; Nesset, Valerie; Bowler, Leanne – Proceedings of the ASIST Annual Meeting, 2003
Describes the process undertaken by a design team comprising both elementary school students and researchers to design a Web portal intended for use by children. The approach adopted by the team was based upon several design theories related to usability studies: contextual inquiry, participatory design, and cooperative inquiry. Presents…
Descriptors: Children, Computer Interfaces, Computer System Design, Cooperative Programs
Bilal, Dania – Proceedings of the ASIST Annual Meeting, 2003
Using a participatory approach, 11 middle school children created paper prototypes for Web search engines. The prototypes were analyzed in relation to content-related spaces, specific spaces, general spaces, instruction spaces, and other spaces. Children's comments about the purposes of the interfaces were analyzed in terms of functionality and…
Descriptors: Children, Computer Interfaces, Computer System Design, Design Preferences
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Scarlatos, Lori L. – Interactive Technology and Smart Education, 2006
Educators recognize that group work and physical involvement with learning materials can greatly enhance the understanding and retention of difficult concepts. As a result, math manipulatives--such as pattern blocks and number lines--have increasingly been making their way into classrooms and children's museums. Yet without the constant guidance…
Descriptors: Museums, Mathematical Concepts, Mathematics Instruction, Problem Solving