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Klaudia Krenca; Emily Taylor; S. Hélène Deacon – Journal of Research in Reading, 2024
Background: This study examined how children's ability to understand what they read on screens is impacted by two specific digital features: hovering hyperlinks and scrolling. Methods: The participants were 75 English-speaking children (M = 9.90 years, SD = 0.90 years) in Grades 3 to 5 who participated in an online research study. Using a…
Descriptors: Hypermedia, Reading Comprehension, Digital Literacy, Children
Flores Marin, Monica; Pinto Tapia, Victor; Espinoza Salguero, Maria Teresa – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users. Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as…
Descriptors: Usability, Computer Games, Handheld Devices, Computer Interfaces
Parental Educational Decision Making: The Information They Seek and What They Want from Data Systems
Mandinach, Ellen B.; Miskell, Ryan C.; Gummer, Edith S. – Teachers College Record, 2020
Background/Context: Parents are important consumers of educational information, especially with stipulations in ESSA. Yet, research on parental information needs is limited. It is important to understand how the information is displayed for parents in accessible and understandable ways. This study uses a theoretical perspective of parental…
Descriptors: Parent Attitudes, Decision Making, Information Seeking, Information Needs
Auat Cheein, Fernando A., Ed. – InTech, 2012
This book offers the reader new achievements within the Assistive Technology field made by worldwide experts, covering aspects such as assistive technology focused on teaching and education, mobility, communication and social interactivity, among others. Each chapter included in this book covers one particular aspect of Assistive Technology that…
Descriptors: Foreign Countries, Educational Technology, Assistive Technology, Internet
Ann, Ong Chin; Theng, Lau Bee – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to investigate an idea of producing an assistive and augmentative communication (AAC) tool that uses natural human computer interfacing to accommodate the disabilities of children with cerebral palsy (CP) and assist them in their daily communication. Design/methodology/approach: The authors developed a…
Descriptors: Foreign Countries, Developing Nations, Augmentative and Alternative Communication, Cerebral Palsy
Robins, David – Proceedings of the ASIS Annual Meeting, 2000
Presents an abstract for a planned session on the need to coordinate user studies and information retrieval system design research. Topics include human-based research and system-based research; children's information use; usability and cartographic information systems; and ethnomethodology and system design. Panelists included: Nick Belkin, Dania…
Descriptors: Cartography, Children, Computer System Design, Information Retrieval
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Sauer, Sebastian; Gobel, Stefan – 2003
With regard to the acceptance of human-computer interfaces, immersion represents one of the most important methods for attracting young visitors into museum exhibitions. Exciting and diversely presented content as well as intuitive, natural and human-like interfaces are indispensable to bind users to an interactive system with real and digital…
Descriptors: Children, Computer Games, Computer Interfaces, Computer System Design
Theng, Yin Leng; Mohd-Nasir, Norliza; Buchanan, George; Fields, Bob; Thimbleby, Harold; Cassidy, Noel – 2001
The design of systems, including digital libraries, is often inspired by what technology makes possible. In user-centered design, design emphasizes users, their tasks and needs. The majority of current digital libraries are not designed for children. For digital libraries to be popular with children, they need to be fun and easy-to-use. This paper…
Descriptors: Adolescents, Children, Computer Interfaces, Computer System Design
Druin, Allison; Bederson, Benjamin B.; Hourcade, Juan Pablo; Sherman, Lisa; Revelle, Glenda; Platner, Michele; Weng, Stacy – 2001
As more information resources become accessible using computers, the digital interfaces to those resources need to be appropriate for all people. However, when it comes to digital libraries, the interfaces have typically been designed for older children or adults. The researchers have begun to develop a digital library interface that is…
Descriptors: Children, Computer Graphics, Computer Interfaces, Computer System Design
Peer reviewedScrase, Richard – British Journal of Educational Technology, 1998
Describes the "Indirect Learning" (IDL) system, a speaking-computer-based multisensory system for teaching literacy skills of reading and spelling in children aged 6 upwards and adults, produced by Starcross. IDL measures how effectively the system remediated the reading and spelling in children and adults with poor phonological skills…
Descriptors: Adults, Children, Computer Assisted Instruction, Computer System Design
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Large, Andrew; Beheshti, Jamshid; Nesset, Valerie; Bowler, Leanne – Proceedings of the ASIST Annual Meeting, 2003
Describes the process undertaken by a design team comprising both elementary school students and researchers to design a Web portal intended for use by children. The approach adopted by the team was based upon several design theories related to usability studies: contextual inquiry, participatory design, and cooperative inquiry. Presents…
Descriptors: Children, Computer Interfaces, Computer System Design, Cooperative Programs
Harbeck, Julia D.; Sherman, Thomas M. – Educational Technology, 1999
Illustrates how each of these principles may guide decisions about Web-based design for young children consistent with developmentally appropriate practice: (1) simple, clean and concrete design; (2) adult guidance; (3) progressive and individualized; (4) relevant to children; (5) integrated activities; (6) active and enjoyable; and (7)…
Descriptors: Children, Computer Assisted Instruction, Computer System Design, Design Preferences
Peer reviewedCrocker, D. M. E.; Turner, J. D. – Computers and Education, 1988
Outlines the development of a computer-based means of assessment and training for motorized wheelchair users. Programs designed to run on a BBC microcomputer that allow the ability of a severely handicapped person to be tested are explained; a joystick-controlled wheelchair simulation is described, and its use with children highlighted.…
Descriptors: Ability Identification, Children, Computer Graphics, Computer Simulation
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