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Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
Muhammad Alhammami – Discover Education, 2024
This paper outlines the development of a Hardware Development Kit (HDK) for a remote training platform on FPGA Devices designed to provide university students pursuing degrees in electronic and informatics engineering (at the bachelor's, master's, and PhD levels) with the tools they need to learn and develop systems related to artificial…
Descriptors: Computer System Design, Distance Education, College Students, Engineering Education
Khalid Mohiuddin; Huda Fatima; Mohiuddin Ali Khan; Mohammad Abdul Khaleel; Zeenat Begum; Sajid Ali Khan; Omer Bin Hussain – SAGE Open, 2023
This article aims to design a novel edge-centric hierarchical cloud architecture to optimize mobile learning (m-learning) performance during learners executing computation-intensive learning applications. This research adopts the potential of distributed computing paradigms, that is, mobile edge, for improving the effectiveness of m-learning…
Descriptors: Computer Networks, Electronic Learning, College Students, Handheld Devices
Parlakkiliç, Alaattin – Education and Information Technologies, 2022
Responsive design allows users to benefit from the web page without having to worry about screen size and resolution. The aim of this study is to investigate the effect of responsive design on usability. For this purpose, a questionnaire consisting of a five-point Likert was applied to university students. According to the results, it was seen…
Descriptors: Usability, Web Sites, College Students, Handheld Devices
Ghai, Akanksha; Tandon, Urvashi – Higher Learning Research Communications, 2022
Objectives: The purpose of the study is to examine various dimensions of aesthetic visual design and their role in predicting usability in e-learning in higher education institutions of northern India. Using quantitative means of data collection, this research identified, ways and means to make learning content effectively usable, that is,…
Descriptors: Aesthetics, Usability, Electronic Learning, Higher Education
Li Jin; Dawei Shang – Interactive Learning Environments, 2024
Massive open online courses (MOOC) have become important in the learning process and have been adopted in higher education, especially during the COVID-19 pandemic. However, few studies investigated MOOC continuance intention (CI) for arts disciplines. Thus, an integrated framework was proposed based on the expectation-confirmation model (ECM) and…
Descriptors: Art Education, MOOCs, Computer System Design, Continuing Education
Quintana, Rebecca M.; Pinto, Juan D.; Tan, Yuanru – Online Learning, 2021
We compared discussion posts from a data science ethics MOOC that was hosted on two platforms. We characterized one platform as "open" because learners can respond to discussion prompts while viewing and responding to others. We characterized the other platform as "locked" because learners must respond to a discussion prompt…
Descriptors: Electronic Learning, Online Courses, Computer Mediated Communication, Prompting
Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
Abdusselam, Mustafa Serkan – Shanlax International Journal of Education, 2021
In recent years, growing technology has affected people's communication. Not only speaking and listening but also writing has an important role in communication. Particularly, devices have changed and applications have varied thanks to spreading mobile hardware. The aim of this study is to explore the usage status and preferences of students for…
Descriptors: Preferences, High School Students, College Students, Adolescents
Ghapanchi, Amir Hossein; Purarjomandlangrudi, Afrooz; McAndrew, Alasdair; Miao, Yuan – Education and Information Technologies, 2020
Education industry has available a range of educational technologies to support student learning. A Learning Management System (LMS) is one of the most important educational technologies used in the tertiary sector, providing an online platform for teaching, as well as supporting student learning. Despite all the effort put through deployment of…
Descriptors: Integrated Learning Systems, Aesthetics, Educational Technology, Student Attitudes
Faraon, Montathar; Rönkkö, Kari; Wiberg, Mikael; Ramberg, Robert – Education and Information Technologies, 2020
As information technology continues to evolve rapidly in society, coding skills become increasingly essential to develop. The purpose of this article is to examine differences between the learner-centered and sociocultural approaches when teaching and learning coding in higher education. A quasi-experiment was applied over six academic semesters…
Descriptors: Higher Education, Computer Science Education, Computer System Design, Web Sites
Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
Nisar Ahmad; Arif Alam; Ikram Shah – Knowledge Management & E-Learning, 2024
Information Communication Technology (ICT) is ubiquitous in the 21st century, hence both educators and learners need to integrate relevant ICT resources in their teaching and learning practices, to meet stakeholder's expectations and keep abreast with the race of technological advancement. The current research focuses on the analysis of ICT…
Descriptors: Foreign Countries, Information Technology, Communications, Computer Mediated Communication
West, Deborah; Luzeckyj, Ann; Toohey, Danny; Vanderlelie, Jessica; Searle, Bill – Australasian Journal of Educational Technology, 2020
Increasingly learning analytics (LA) has begun utilising staff- and student-facing dashboards capturing visualisations to present data to support student success and improve learning and teaching. The use of LA is complex, multifaceted and raises many issues for consideration, including ethical and legal challenges, competing stakeholder views and…
Descriptors: College Faculty, College Administration, Ethics, Student Attitudes
Alshehri, Ahmed; Rutter, Malcolm; Smith, Sally – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study proposes a theoretical framework that amalgamates Unified Theory of Acceptance and Use of Technology (UTAUT) variables with usability metrics to investigate the impact on students' intention and use of the Learning Management System (LMS) in Saudi higher education. Background: There is a dearth of academic research on Saudi…
Descriptors: Usability, Integrated Learning Systems, Electronic Learning, College Students