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Obilade, Titilola T.; Burton, John K. – Quarterly Review of Distance Education, 2015
This textual content analysis set out to determine the extent to which the theories, principles, and guidelines in 4 standard books of instructional design and technology were also addressed in 4 popular books on web design. The standard books on instructional design and the popular books on web design were chosen by experts in the fields. The…
Descriptors: Content Analysis, Instructional Design, Electronic Publishing, Textbook Content
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Sherry, Michael B. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
Teacher candidates have few opportunities during their teacher preparation coursework to investigate practices associated with eliciting and responding to student writing. This article describes an attempt to address this problem with a searchable online digital archive of student writing, with and without teachers' written feedback, as well…
Descriptors: Student Writing Models, Database Design, Search Strategies, Elementary Secondary Education
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Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
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Wang, Feihong – Journal of Educational Technology, 2010
Cell phone learning (C-learning), as an instructional approach, has been gaining more and more attention in the field of teaching English as a foreign language (EFL) in the last 10 years. While studies have proved C-learning an effective instructional approach in research settings, a review of literature indicates the lack of design principles to…
Descriptors: Educational Principles, Design Preferences, Handheld Devices, Electronic Learning
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Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
Harbeck, Julia D.; Sherman, Thomas M. – Educational Technology, 1999
Illustrates how each of these principles may guide decisions about Web-based design for young children consistent with developmentally appropriate practice: (1) simple, clean and concrete design; (2) adult guidance; (3) progressive and individualized; (4) relevant to children; (5) integrated activities; (6) active and enjoyable; and (7)…
Descriptors: Children, Computer Assisted Instruction, Computer System Design, Design Preferences
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Kim, Minchi; Hannafin, Michael – Quarterly Review of Distance Education, 2004
The proliferation of online courses underscores the need to re-examine the foundations upon which courses are grounded. In particular, an emerging perspective in science education requires designers to account for scientific inquiry in student-centered science learning environments. With a focus on open-ended learning environments and grounded…
Descriptors: Electronic Learning, Online Courses, Science Education, Scientific Methodology