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Guney, Zafer – Cypriot Journal of Educational Sciences, 2019
The purpose of this study is to discuss approaches for developing human-computer interaction (HCI) in educational technology (ET) based on definitions of visual design, learning variables and user-interface design principles in the field of instructional design and technology (IDT). We will do in several stages, first, we will review historical…
Descriptors: Man Machine Systems, Computer Interfaces, Computer System Design, Instructional Design
Zaharias, Panagiotis; Koutsabasis, Panayiotis – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to discuss heuristic evaluation as a method for evaluating e-learning courses and applications and more specifically to investigate the applicability and empirical use of two customized e-learning heuristic protocols. Design/methodology/approach: Two representative e-learning heuristic protocols were chosen…
Descriptors: Heuristics, Evaluation Methods, Comparative Analysis, Electronic Learning
Lee, Cheng-Yuan; Cherner, Todd Sloan – Journal of Information Technology Education: Research, 2015
There is a pressing need for an evaluation rubric that examines all aspects of educational apps designed for instructional purposes. In past decades, many rubrics have been developed for evaluating educational computer-based programs; however, rubrics designed for evaluating the instructional implications of educational apps are scarce. When an…
Descriptors: Instructional Material Evaluation, Educational Technology, Scoring Rubrics, Evaluation Methods
Penedo, Janaina Rodrigues; Diniz, Morganna; Ferreira, Simone Bacellar Leal; Silveira, Denis S.; Capra, Eliane – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to analyze the usability of a remote learning system in its initial development phase, using a quantitative usability evaluation method through Markov models. Design/methodology/approach: The paper opted for an exploratory study. The data of interest of the research correspond to the possible accesses of users…
Descriptors: Markov Processes, Evaluation Methods, Probability, Evaluation Research
Liang, Hai-Ning; Sedig, Kamran – Interactive Learning Environments, 2009
Interactive learning environments (ILEs) are increasingly used to support and enhance instruction and learning experiences. ILEs maintain and display information, allowing learners to interact with this information. One important method of interacting with information is navigation. Often, learners are required to navigate through the information…
Descriptors: Computer Interfaces, Hypermedia, Models, Evaluation Methods
Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
McGraw, Karen L. – Performance and Instruction, 1995
Describes performer-centric interface design and explains a model-based approach for conducting performer-centric analysis and design. Highlights include design methodology, including cognitive task analysis; creating task scenarios; creating the presentation model; creating storyboards; proof of concept screens; object models and icons;…
Descriptors: Cognitive Processes, Computer Interfaces, Computer System Design, Evaluation Methods

Khan, Badrul H. – TechTrends, 2000
Discusses Web-based learning, also referred to as distributed learning, and outlines eight areas that are part of a framework to use to design successful Web learning environments. Includes pedagogical issues, technological factors, interface design, evaluation, management, resource support, ethical issues, and institutional considerations. (LRW)
Descriptors: Computer Interfaces, Computer System Design, Educational Environment, Ethics
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation

Meadow, Charles T. – Canadian Journal of Information and Library Science, 1996
Proposes a method of evaluating information retrieval systems by concentrating on individual tools (commands, their menus or graphic interface equivalents, or a move/stratagem). A user would assess the relative success of a small part of a search, and every tool used in that part would be credited with a contribution to the result. Cumulative…
Descriptors: Computer Interfaces, Computer System Design, Evaluation Criteria, Evaluation Methods

Hill, Linda L.; Carver, Larry; Larsgaard, Mary; Dolin, Ron; Smith, Terence R.; Frew, James; Rae, Mary-Anna – Journal of the American Society for Information Science, 2000
Describes the Alexandria Digital Library, a geolibrary that focuses on geographical locations. Topics include the evolution of the system and interface design; design goals; user communities, including earth scientists, information specialists, and educators; user evaluation methodologies and findings; and future possibilities. (LRW)
Descriptors: Computer Interfaces, Computer System Design, Earth Science, Electronic Libraries

Ngo, D. C. L.; Byrne, J. G. – Computers in Human Behavior, 2001
Describes a new model for quantitatively assessing screen formats. Results of applying the model to data entry screens support the use of the model. Also described is a critiquing mechanism embedded in a user interface design environment as a demonstration of this approach. (Author/AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer Oriented Programs, Computer System Design
Jones, Marshall G.; And Others – Educational Technology, 1995
Examines how metacognitive theory can be integrated into the design of computer-based learning environments through the user interface. Highlights include interface design, metacognition and cognitive processes, using metaphors, user access to information, visual feedback, navigational tools, interaction styles, menus, and self-evaluation methods.…
Descriptors: Access to Information, Cognitive Processes, Computer Assisted Instruction, Computer Interfaces

Demetriadis, Stavros; Karoulis, Athanasios; Pombortsis, Andreas – Computers & Education, 1999
Describes the use of "Graphical" Jogthrough method for evaluating the user-interface design of the Network Simulator, an educational simulation program that enables users to virtually build a computer network, install hardware and software components, make necessary settings, and test the functionality of the network. Presents evaluation results…
Descriptors: Computer Graphics, Computer Interfaces, Computer Networks, Computer Oriented Programs
Hijon-Neira, Raquel, Ed. – InTech, 2009
The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Learning. In a more…
Descriptors: Computer Assisted Instruction, Educational Technology, Internet, Feedback (Response)
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