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Showing 1 to 15 of 120 results Save | Export
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Savard, Isabelle; Côté, Luc; Kadhi, Abdelhamid; Simard, Caroline; Rheault, Christian; Lacasse, Miriam – Research and Practice in Technology Enhanced Learning, 2022
In recent decades, a number of training environments have moved toward program approaches targeting the development of competencies. Because of their complexity, monitoring the development of those competencies is a considerable challenge. Our hypothesis is that a computerized system could help overcome this challenge if it is well accepted by its…
Descriptors: Computer System Design, Competency Based Education, Graduate Medical Education, Medical Students
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Anagrolia Faustino; Guneet Kaur Cheema; Marcus Bussey – Journal of Interdisciplinary Studies in Education, 2024
This paper investigates the use of commonly employed technologies in education across East African countries, specifically focusing on Tanzania, Kenya, Uganda, Rwanda, and Sudan. It draws on Google Scholar to identify key technologies used in teaching and learning, emphasizing their benefits, such as increased student engagement, commitment,…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Learner Engagement
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Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
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Alshehri, Ahmed; Rutter, Malcolm; Smith, Sally – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study proposes a theoretical framework that amalgamates Unified Theory of Acceptance and Use of Technology (UTAUT) variables with usability metrics to investigate the impact on students' intention and use of the Learning Management System (LMS) in Saudi higher education. Background: There is a dearth of academic research on Saudi…
Descriptors: Usability, Integrated Learning Systems, Electronic Learning, College Students
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Hasnine, Mohammad Nehal; Ogata, Hiroaki; Akçapinar, Gökhan; Mouri, Kousuke; Kaneko, Keiichi – International Journal of Distance Education Technologies, 2020
In ubiquitous learning, authentic experiences are captured and later reused as those are rich resources for foreign vocabulary development. This article presents an experiential theory-oriented approach to the design of learning analytics support for sharing and reusing authentic experiences. In this regard, first, a conceptual framework to…
Descriptors: Experiential Learning, Learning Analytics, Vocabulary Development, Authentic Learning
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Shahzad, Muhammad; Nadeem, Muhammad Asif; U-Nisa, Zaib – Pakistan Journal of Distance and Online Learning, 2021
The study was conducted in three phases that is testing, using multimedia and observation of the controlled group. Major objective of the research were to assess the implications of software development design on learners and to identify effects of interactive multimedia environment on learning patterns of learners' at graduate level. The…
Descriptors: Educational Environment, Multimedia Instruction, Instructional Effectiveness, Hypermedia
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Yoo, Mina; Jin, Sung-Hee – Educational Technology & Society, 2020
Online discussion plays an increasingly significant role in asynchronous online learning environments. While previous attempts have been made to develop learning analytics dashboards to facilitate such discussions, most of these dashboards have been designed without reference to data or visualization techniques that have been proven to make online…
Descriptors: Learning Analytics, Computer Interfaces, Visual Aids, Computer Mediated Communication
Kim, Yanghee – Educational Technology, 2016
The increasing number of English language learning children in U.S. classrooms and the need for effective programs that support these children present a great challenge to the current educational paradigm. The challenge may be met, at least in part, by an innovative humanoid robot serving as a cultural broker that mediates collaborative…
Descriptors: Robotics, Culturally Relevant Education, Student Diversity, Interpersonal Relationship
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Wimmer, Hayden; Hall, Kenneth – Information Systems Education Journal, 2016
Enterprise Resource Planning and Customer Relationship Management are becoming important topics at the university level, and are increasingly receiving course-level attention in the curriculum. In fact, the Information Systems Body of Knowledge specifically identifies Enterprise Architecture as an Information Systems-specific knowledge area. The…
Descriptors: Higher Education, Educational Technology, Computers, Computer Uses in Education
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Santos, Patricia; Cook, John; Hernández-Leo, Davinia – Educational Technology & Society, 2015
Authentic assessment is important in formal and informal learning. Technology has the potential to be used to support the assessment of higher order skills particularly with respect to real life tasks. In particular, the use of mobile devices allows the learner to increase her interactions with physical objects, various environments (indoors and…
Descriptors: Performance Based Assessment, Scaffolding (Teaching Technique), Interaction, Models
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Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
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Pan, Wen Fu – Educational Technology & Society, 2017
The objective of this study was to test whether the Kinect motion-sensing interactive system (KMIS) enhanced students' English vocabulary learning, while also comparing the system's effectiveness against a traditional computer-mouse interface. Both interfaces utilized an interactive game with a questioning strategy. One-hundred and twenty…
Descriptors: Elementary School Students, English Instruction, Vocabulary Development, Control Groups
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Abrahamson, Dor; Sánchez-García, Raúl – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
Whereas Natural User Interface technological devices, such as tablets, are bringing physical interaction back into mathematics learning activities, existing educational theory is not geared to inform or interpret such learning. In particular, educational researchers investigating instructional interactions still need intellectual and…
Descriptors: Mathematics Instruction, Teaching Methods, Teacher Student Relationship, Teacher Behavior
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Hirumi, Atsusi – Quarterly Review of Distance Education, 2013
Advances in technology offer a vast array of opportunities for facilitating elearning. However, difficulties may arise if elearning research and design, including the use of emerging technologies, are based primarily on past practices, fads, or political agendas. This article describes refinements made to a framework for designing and sequencing…
Descriptors: Interaction, Electronic Learning, Design Preferences, Curriculum Design
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Moreillon, Judi – TechTrends: Linking Research and Practice to Improve Learning, 2015
As more and more library and LIS education migrates to the online environment, college and university faculty are called upon to expand their pedagogy. Interactivity has been cited as one factor in attracting and retaining students in online courses and programs. LIS educators can reach outside the online learning management system (LMS) to…
Descriptors: Educational Environment, Interaction, Online Courses, Information Science Education
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