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Yuchen Liu; Stanislav Pozdniakov; Roberto Martinez-Maldonado – Australasian Journal of Educational Technology, 2024
Learning analytics (LA) dashboards are becoming increasingly available in various learning settings. However, teachers may face challenges in understanding and interpreting the data visualisations presented on those dashboards. In response to this, some LA researchers are incorporating visual cueing techniques, like data storytelling (DS), into LA…
Descriptors: Visualization, Story Telling, Data Use, Cognitive Processes
Lane, Suzanne; Banuazizi, Atissa; Effron, Malcah; Roldan, Leslie; Ruff, Susan; Stickgold-Sarah, Jessie; Trice, Michael; Karatsolis, Andreas – Across the Disciplines, 2022
Studies have shown that students learning to write in engineering fields struggle to integrate subject matter and communication expertise, and that STEM faculty's communication knowledge often remains tacit, rather than being explicitly taught to students. Here we show a method for eliciting and revealing tacit communication knowledge using what…
Descriptors: Writing Across the Curriculum, STEM Education, Teaching Methods, Communication (Thought Transfer)
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2014
Susan M. Fulgham and Michael F. Shaughnessy, Contributing Editors for this journal, present their interview with Marcia C. Linn, Professor of Development and Cognition, specializing in education in mathematics, science, and technology, in the Graduate School of Education at the University of California, Berkeley. Linn is currently investigating…
Descriptors: Interviews, Formative Evaluation, Summative Evaluation, Alternative Assessment
Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
Khalili, Neda; Sheridan, Kimberly; Williams, Asia; Clark, Kevin; Stegman, Melanie – Computers in the Schools, 2011
Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as a way to introduce science, technology, engineering, and math topics. This article describes a…
Descriptors: Mentors, Summer Programs, Video Games, STEM Education
Eglash, Ron; Gilbert, Juan E.; Taylor, Valerie; Geier, Susan R. – Urban Education, 2013
The academic performance and engagement of youth from under-represented ethnic groups (African American, Latino, and Indigenous) in science, technology, engineering, and mathematics (STEM) show statistically large gaps in comparison with their White and Asian peers. Some of these differences can be attributed to the direct impact of economic…
Descriptors: Culturally Relevant Education, Urban Schools, After School Programs, Educational Technology
Foy, Pierre, Ed.; Arora, Alka, Ed.; Stanco, Gabrielle M., Ed. – International Association for the Evaluation of Educational Achievement, 2013
TIMSS measures trends in mathematics and science achievement at the fourth and eighth grades in participating countries around the world, while also monitoring curricular implementation and identifying promising instructional practices. Conducted on a regular 4-year cycle, TIMSS has
assessed mathematics and science in 1995, 1999, 2003, 2007, and…
Descriptors: Academic Achievement, Guides, Databases, International Studies
Martinez, Michael E.; Peters Burton, Erin E. – Educational Media International, 2011
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This multifaceted network, already a major boon to scientific discovery, now shows exceptional promise in…
Descriptors: Visualization, Educational Technology, STEM Education, Cognitive Processes
Smith, Peter, Ed. – Association Supporting Computer Users in Education, 2014
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Conferences (Gatherings), Conference Papers, Computer Uses in Education, Small Colleges