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Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
Santos, Patricia; Cook, John; Hernández-Leo, Davinia – Educational Technology & Society, 2015
Authentic assessment is important in formal and informal learning. Technology has the potential to be used to support the assessment of higher order skills particularly with respect to real life tasks. In particular, the use of mobile devices allows the learner to increase her interactions with physical objects, various environments (indoors and…
Descriptors: Performance Based Assessment, Scaffolding (Teaching Technique), Interaction, Models
Lee, Chwee Beng; Ling, Keck Voon – Campus-Wide Information Systems, 2012
Purpose: This paper aims to describe the web-based scaffold dynamic simulation system (PRES-on) designed for pre-service teachers. Design/methodology/approach: The paper describes the initial design of a web-based scaffold dynamic simulation system (PRES-on) as a cognitive tool for learners to represent problems. For the widespread use of the…
Descriptors: Computer Simulation, Internet, Web Based Instruction, Scaffolding (Teaching Technique)
Tsai, Chia-Wen – Behaviour & Information Technology, 2013
In modern business environments, work and tasks have become more complex and require more interdisciplinary skills to complete, including collaborative and computing skills for website design. However, the computing education in Taiwan can hardly be recognised as effective in developing and transforming students into competitive employees. In this…
Descriptors: Teaching Methods, Online Courses, Instructional Effectiveness, Feedback (Response)
Sun, Daner; Looi, Chee-Kit – Journal of Science Education and Technology, 2013
The paper traces a research process in the design and development of a science learning environment called WiMVT (web-based inquirer with modeling and visualization technology). The WiMVT system is designed to help secondary school students build a sophisticated understanding of scientific conceptions, and the science inquiry process, as well as…
Descriptors: Web Based Instruction, Computer System Design, Educational Technology, Secondary School Students
Wu, Longkai; Looi, Chee-Kit – Educational Technology & Society, 2012
Recent research has emphasized the importance of reflection for students in intelligent learning environments. This study tries to investigate whether agent prompts, acting as scaffolding, can promote students' reflection when they act as tutor through teaching the agent tutee in a learning-by-teaching environment. Two types of agent prompts are…
Descriptors: Scaffolding (Teaching Technique), Prompting, Reflection, Intelligent Tutoring Systems
Cifuentes, Laurent; Mercer, Rene; Alverez, Omar; Bettati, Riccardo – TechTrends: Linking Research and Practice to Improve Learning, 2010
We report on the design, development, implementation, and evaluation of a case-based instructional environment designed for learning network engineering skills for cybersecurity. We describe the societal problem addressed, the theory-based solution, and the preliminary testing and evaluation of that solution. We identify an architecture for…
Descriptors: Case Method (Teaching Technique), Problem Solving, Scaffolding (Teaching Technique), Instructional Design
Sengupta, Arijit – Journal of Information Systems Education, 2009
Programming courses have always been a difficult part of an Information Systems curriculum. While we do not train Information Systems students to be developers, understanding how to build a system always gives students an added perspective to improve their system design and analysis skills. This teaching tip presents CFC (Comment-First-Coding)--a…
Descriptors: Programming Languages, Information Systems, Programming, Scaffolding (Teaching Technique)
Su, Yuyan; Klein, James D. – Journal of Educational Multimedia and Hypermedia, 2010
This study investigated the use of scaffolds in problem-based hypermedia. Three hundred and twelve undergraduate students enrolled in a computer literacy course worked in project teams to use a hypermedia PBL program focused on designing a personal computer. The PBL program included content scaffolds, metacognitive scaffolds, or no scaffolds.…
Descriptors: Undergraduate Students, Problem Based Learning, Hypermedia, Computer Literacy
Boticki, Ivica; Looi, Chee-Kit; Wong, Lung-Hsiang – Educational Technology & Society, 2011
Within the field of Mobile Computer-Supported Collaborative Learning (mCSCL), we are interested in exploring the space of collaborative activities that enable students to practice communication, negotiation and decision-making skills. Collaboration is via learning activities that circumvent the constraints of fixed seating or locations of…
Descriptors: Foreign Countries, Learning Activities, Computer Assisted Instruction, Cooperative Learning
Davies, Dan; Collier, Chris; Howe, Alan – International Journal of Technology and Design Education, 2012
This article reports on the outcomes from the "e-scape Primary Scientific and Technological Understanding Assessment Project" (2009-2010), which aimed to support primary teachers in developing valid portfolio-based tasks to assess pupils' scientific and technological enquiry skills at age 11. This was part of the wider…
Descriptors: Foreign Countries, Evidence, Video Technology, Portfolios (Background Materials)
Blake, M. Brian; Butcher-Green, Jerome D. – Computers & Education, 2009
Training individuals from diverse backgrounds and in changing environments requires customized training approaches that align with the individual learning styles and ever-evolving organizational needs. Scaffolding is a well-established instructional approach that facilitates learning by incrementally removing training aids as the learner…
Descriptors: Familiarity, Adult Learning, Simulated Environment, Trainees
Lin, Huan-Yu; Tseng, Shian-Shyong; Weng, Jui-Feng; Su, Jun-Ming – Educational Technology & Society, 2009
With the development of e-learning technology, many specifications of instructional design have been proposed to make learning activity sharable and reusable. With the specifications and sufficient learning resources, the researches further focus on how to provide learners more appropriate learning activities to improve their learning performance.…
Descriptors: Electronic Learning, Science Instruction, Scaffolding (Teaching Technique), Misconceptions
Doering, Aaron; Scharber, Cassandra; Miller, Charles; Veletsianos, George – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2009
GeoThentic, an online teaching and learning environment, focuses on engaging teachers and learners in solving real-world geography problems through use of geospatial technologies. The design of GeoThentic is grounded on the technology, pedagogy, and content knowledge (TPACK) framework as a metacognitive tool. This paper describes how the TPACK…
Descriptors: Geography Instruction, Metacognition, Educational Technology, Electronic Learning
Najjar, Mehdi – International Journal of Distance Education Technologies, 2008
Despite a growing development of virtual laboratories which use the advantages of multimedia and Internet for distance education, learning by means of such tutorial tools would be more effective if they were specifically tailored to each student needs. The virtual teaching process would be well adapted if an artificial tutor can identify the…
Descriptors: Scaffolding (Teaching Technique), Virtual Classrooms, Prompting, Teaching Methods
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