Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Computer System Design | 6 |
| Video Technology | 6 |
| Navigation (Information… | 4 |
| Computer Interfaces | 3 |
| Computer Software | 3 |
| Educational Technology | 3 |
| Computer Simulation | 2 |
| Computer Software Evaluation | 2 |
| Distance Education | 2 |
| Foreign Countries | 2 |
| Instructional Design | 2 |
| More ▼ | |
Source
| Interactive Technology and… | 2 |
| Computers & Education | 1 |
| Journal of Information… | 1 |
| Journal of Visual Impairment… | 1 |
| Online Submission | 1 |
Author
| Arditi, Aries | 1 |
| Brusilovsky, Peter | 1 |
| Chang, Chia-Hu | 1 |
| Cheng, Wen-Lin | 1 |
| Ketterl, Markus | 1 |
| Lee, Greg C. | 1 |
| Lin, Yu-Chih | 1 |
| Lin, Yu-Tzu | 1 |
| Mertens, Robert | 1 |
| Robles, Ava Clare Marie O. | 1 |
| Schofield, Damian | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 4 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 3 |
| Adult Education | 1 |
Audience
Location
| Germany | 1 |
| Pennsylvania | 1 |
| Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Arditi, Aries; Tian, YingLi – Journal of Visual Impairment & Blindness, 2013
Introduction: Development of a sensing device that can provide a sufficient perceptual substrate for persons with visual impairments to orient themselves and travel confidently has been a persistent rehabilitation technology goal, with the user interface posing a significant challenge. In the study presented here, we enlist the advice and ideas of…
Descriptors: Assistive Technology, Visual Impairments, Computer Interfaces, Computer System Design
Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Sun, Huey-Min; Cheng, Wen-Lin – Computers & Education, 2009
Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids from Webcam and make use of the background registration to compute the moving object. In order to…
Descriptors: Computer Simulation, Database Management Systems, Video Technology, Computer System Design
Robles, Ava Clare Marie O. – Online Submission, 2012
Cyber portfolio is a valuable innovative menu for teachers who seek out strategies or methods to integrate technology into their lessons. This paper presents a straightforward preparation on how to innovate a menu that addresses the 21st century skills blended with higher order thinking skills, multiple intelligence, technology and multimedia.…
Descriptors: Foreign Countries, Thinking Skills, Educational Technology, Class Activities
Lin, Yu-Tzu; Yen, Bai-Jang; Chang, Chia-Hu; Lee, Greg C.; Lin, Yu-Chih – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to propose an indexing and teaching focus mining system for lecture videos recorded in an unconstrained environment. Design/methodology/approach: By applying the proposed algorithms in this paper, the slide structure can be reconstructed by extracting slide images from the video. Instead of applying…
Descriptors: Video Technology, Lecture Method, Indexing, Educational Experiments
Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires

Peer reviewed
Direct link
