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Rodafinos, Angelos; Garivaldis, Filia; McKenzie, Stephen – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This paper describes the context, development, implementation, and the potential transferability of an integrated online research environment that allows its users to conduct all aspects of research online. Background: While the content of most traditional courses can be delivered online and learning outcomes can be achieved by…
Descriptors: Foreign Countries, Student Research, Online Systems, Online Courses
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Davey, Andrew; Marx, Simone – Research-publishing.net, 2020
The English for Academic Purposes (EAP) Toolkit provides a wide range of online learning resources which are used in a mixture of self-study, blended, and classroom settings, primarily by students whose first language is not English. The Toolkit was developed by the eLanguages team at the University of Southampton and first licensed in 2004. This…
Descriptors: English for Academic Purposes, Student Needs, Blended Learning, Electronic Learning
Suciu, George; Todoran, Gyorgy; Vulpe, Alexandru; Suciu, Victor; Bulca, Cristina; Cheveresan, Romulus – International Association for Development of the Information Society, 2015
Innovation in Internet of Things (IoT) requires more than just creation of technology and use of cloud computing or big data platforms. It requires accelerated commercialization or aptly called go-to-market processes. To successfully accelerate, companies need a new type of product development, the so-called validated learning process.…
Descriptors: Internet, Innovation, Computer System Design, Commercialization
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Chen, Jie; Perie, Marianne – Computers in the Schools, 2018
Due to increased use of computer-based assessments, comparability studies are moving beyond paper-and-pencil versus computer-based assessments to analyze variances with computers. It is therefore practically important to determine whether screen size and definition of the device affect students' performance. Using data from a large school district…
Descriptors: Computer Assisted Testing, Laptop Computers, Computer System Design, Probability
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Theodorou, Paraskevi; Meliones, Apostolos – Education Sciences, 2020
The development of mobile apps, which are either suitably adapted or especially designed for use by sensory-deprived people, have contributed significantly to the continuously increasing adoption of digital assistive technologies by people with disabilities. Throughout the design of two assistive navigation mobile apps for blind and visually…
Descriptors: Visual Impairments, Assistive Technology, Computer Software, Telecommunications
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Novacek, Paul F. – Adult Learning, 2016
Consistent user interface standards are necessary with the development of e-learning courseware, as they are the glue that binds the users' experience with their expectations. For example, the user controls for video playback were standardized many years ago, and we all benefit knowing a right-facing triangle signifies a play function, while dual…
Descriptors: Electronic Learning, Compliance (Legal), Academic Standards, Courseware
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Adkins, Joni K. – Information Systems Education Journal, 2018
Trends in higher education call for teachers to do more to provide students an engaging and meaningful classroom experience. When active learning activities are added to classes, students interact and investigate topics in an interactive manner instead of relying solely on lecture to learn content. Often planned learning activities can also serve…
Descriptors: Graduate Students, Active Learning, Formative Evaluation, Student Attitudes
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Hamid, Muliadi Abdul; Salleh, Sallimah; Laxman, Kumar – International Journal of Technology in Education and Science, 2020
The present study sought to explore and explain the factors influencing students? acceptance of the Learning Management Systems (LMS) as well as to explain the effectiveness of using LMS in teaching and learning in the School of Business. The research model employed the Technology Acceptance Model (TAM) as the theoretical framework and extends it…
Descriptors: Integrated Learning Systems, Foreign Countries, Instructional Effectiveness, Learner Engagement
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Donna Rennar-Potacco; Anymir Orellana; Rita Ramirez-Levine – International Journal of Designs for Learning, 2020
This design case describes design decisions and their impacts during three redesigns of an educational game called the "Rocks and Minerals Challenge." This game was developed as a laboratory supplement for the rocks and minerals component of a university-based geology course. The game has evolved through three distinct design phases:…
Descriptors: Game Based Learning, Educational Games, Geology, College Science
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Sengupta, Souvik; Dasgupta, Ranjan – Education and Information Technologies, 2017
This paper proposes a new methodology for checking conformance of the software architectural design of Learning Management System (LMS) to Learning Technology System Architecture (LTSA). In our approach, the architectural designing of LMS follows the formal modeling style of Acme. An ontology is built to represent the LTSA rules and the software…
Descriptors: Integrated Learning Systems, Educational Technology, Computer Software, Architecture
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Yilmaz, Fatma Gizem Karaoglan; Yilmaz, Ramazan; Durak, Hatice Yildiz; Keser, Hafize – World Journal on Educational Technology: Current Issues, 2019
The extensification activities of Education Informatics Network use in Turkey are in progress. The use and preferability of this education portal by teachers and students depend on various factors. One of these factors is usability. The purpose of this research is to make the usability analysis of the Education Informatics Network from the…
Descriptors: Foreign Countries, Information Seeking, Technology Integration, Information Technology
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An, Brian; Brown, Donald; Guerlain, Stephanie – IEEE Transactions on Learning Technologies, 2019
Despite the growth in the use of serious games to train and evaluate cross-cultural competence, few studies have examined the content and dialogue development methods associated with these training systems. This study presents a framework for generating content for serious games targeting culturally appropriate communication and an evaluation of a…
Descriptors: Educational Games, Game Based Learning, Intercultural Communication, Cultural Awareness
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Kaur, Parneet; Singh, Manpreet; Singh Josan, Gurpreet – Education and Information Technologies, 2017
Rank Aggregation techniques have found wide applications for metasearch along with other streams such as Sports, Voting System, Stock Markets, and Reduction in Spam. This paper presents the optimization of rank lists for web queries put by the user on different MetaSearch engines. A metaheuristic approach such as Genetic algorithm based rank…
Descriptors: Comparative Analysis, Search Engines, Genetics, Mathematical Formulas
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Suendermann-Oeft, David; Ramanarayanan, Vikram; Yu, Zhou; Qian, Yao; Evanini, Keelan; Lange, Patrick; Wang, Xinhao; Zechner, Klaus – ETS Research Report Series, 2017
We present work in progress on a multimodal dialog system for English language assessment using a modular cloud-based architecture adhering to open industry standards. Among the modules being developed for the system, multiple modules heavily exploit machine learning techniques, including speech recognition, spoken language proficiency rating,…
Descriptors: Language Tests, Computer Assisted Testing, Artificial Intelligence, English (Second Language)
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Sarwar, Sohail; García-Castro, Raul; Qayyum, Zia Ul; Safyan, Muhammad; Munir, Rana Faisal – International Association for Development of the Information Society, 2017
Learner categorization has a pivotal role in making e-learning systems a success. However, learner characteristics exploited at abstract level of granularity by contemporary techniques cannot categorize the learners effectively. In this paper, an architecture of e-learning framework has been presented that exploits the machine learning based…
Descriptors: Student Characteristics, Profiles, Courseware, Electronic Learning
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