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Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni; Rudi Suhartono Wijayako – Journal of Education and e-Learning Research, 2024
Students' attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly. This research aims to explore students' attitudes towards DGBL in chemistry. We used a quantitative study method using a…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Video Games
Bullard, Jessica L. – ProQuest LLC, 2023
The advent of the Digital Age has brought with it the pervasive influx of technology, which has influenced every aspect of life, including that of the educational realm. The purpose of this study was to determine whether a connection exists between prolonged or frequent exposure to technology, specifically via smartphone usage, and issues such as…
Descriptors: Addictive Behavior, Telecommunications, Handheld Devices, Religious Schools
Renan Seker; Tezcan Kartal; Adem Tasdemir; Ibrahim Serdar Kiziltepe – Journal of Education in Science, Environment and Health, 2023
Technology may lead to many new problems, especially for students at high school level. The ease of using and accessing technology increases the risk of the younger pupils' addiction to technology. Problematic uses of technology, especially among high school students, include internet use, instant messaging, online gaming, social networking and…
Descriptors: High School Students, Technology, Addictive Behavior, Internet
Mir, Sajad Ahmad; Bhat, Mohammad Sayid – Online Submission, 2018
The study aimed to study the internet usage gap between rural and urban 10th class students and its influence on their academic achievement. 240 rural-urban 10th class students were selected randomly in which half of the students came from rural secondary schools and half were taken from urban secondary schools. Information blank was used to…
Descriptors: Internet, Rural Schools, Urban Schools, Grade 10
Investigation of Problematic Internet Use and Healthy Lifestyle Behaviors among High School Students
Yayci, Levent – Online Submission, 2021
This study aimed to determine whether problematic internet use and healthy lifestyle behaviors among high school students varied by gender, grade level, academic average, and school type variables and to investigate the relationship between problematic internet use and healthy lifestyle behaviors. The sample of the study consisted of a total of…
Descriptors: High School Students, Internet, Computer Use, Health Behavior
Understanding High School Students' Perception of Nature and Time Spent Outdoors across Demographics
Bonnell, Kory J.; Hargiss, Christina L. M.; Norland, Jack E. – Applied Environmental Education and Communication, 2019
The purpose of this study was to assess high school students' perceptions of nature and the amount of time they spend outdoors. More than 200 tenth graders from different demographic locations in Minnesota, USA were surveyed to understand their perceptions of nature, their attitude towards it, as well as to gauge what activities students were…
Descriptors: High School Students, Student Attitudes, Grade 10, Natural Resources
Gaffey, Adam John – ProQuest LLC, 2014
As computing technology continued to grow in the lives of secondary students from 2002 to 2006, researchers failed to identify the influence using computers would have on the highest level of education students attempted. During the early part of the century schools moved towards increasing the usage of computers. Numerous stakeholders were unsure…
Descriptors: Secondary School Students, Grade 10, Computer Uses in Education, Correlation
Ohannessian, Christine M.; Vannucci, Anna – Youth & Society, 2020
The primary purpose of this study was to identify subgroups of adolescents based on their reported use of technology. Secondary aims were to examine whether technology use typologies differ by gender and to explore whether technology use typologies are linked to psychological adjustment. The sample included 1,003 10th and 11th grade students from…
Descriptors: Emotional Adjustment, Gender Differences, Grade 10, Grade 11
Fitzpatrick, Caroline; Burkhalter, Robin; Asbridge, Mark – Journal of School Nursing, 2021
The purpose of the study was to describe adherence to screen time (ST) and physical activity (PA) recommendations among Canadian youth. The present study was based on a representative sample of Canadian students from Grades 7 through 12 (N = 47,203). ST and PA as well as demographic (gender, ethnicity, grade, and province of residence) and…
Descriptors: Foreign Countries, Physical Activity Level, Computer Use, Grade 7
Pramathevan, G. Sundari; Fraser, Barry J. – Learning Environments Research, 2020
Because there has been very little past research into gifted students' science learning environments, especially in Singapore, we selected from four established questionnaires six learning environment scales that are consistent with Van Tassel-Baska and Stambaugh's guidelines for gifted education. These scales were modified slightly to enhance…
Descriptors: Foreign Countries, Academically Gifted, Educational Environment, Science Instruction
Ciarrochi, Joseph; Parker, Philip; Sahdra, Baljinder; Marshall, Sarah; Jackson, Chris; Gloster, Andrew T.; Heaven, Patrick – Developmental Psychology, 2016
Is compulsive Internet use (CIU) an antecedent to poor mental health, a consequence, or both? Study 1 used a longitudinal design to track the development of CIU and mental health in Grade 8 (N = 1,030 males, 1,038 females, M[subscript age] = 13.7), 9, 10, and 11. Study 2 extended Study 1 by examining the kinds of Internet behaviors most strongly…
Descriptors: Internet, Computer Use, Mental Health, Adolescents
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
Bowers, Alex J.; Berland, Matthew – Educational Technology Research and Development, 2013
Historically, the relationship between student academic achievement and use of computers for fun and video gaming has been described from a multitude of perspectives, from positive, to negative, to neutral. However, recent research has indicated that computer use and video gaming may be positively associated with achievement, yet these studies…
Descriptors: Academic Achievement, Mathematics Achievement, High School Students, Grade 10
Education Development Center, Inc., 2009
The world outside schools is changing rapidly with the advances of technology and economic requirements for a 21st-century global citizenry. Today, technology has moved into one's everyday life and is becoming a pervasive part of how one works, learns, and plays. Similarly, networked communications and computer technology have transformed the…
Descriptors: Influence of Technology, Quality of Life, Work Environment, Productivity