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Yinal, Azmiye; Banje, Faith Umene – Turkish Online Journal of Educational Technology - TOJET, 2023
With the effect of globalization and digitalization, remarkable progress has been made in internet and smart phone technology. Nowadays especially, with the increasing number of users, smartphones have become an important need for children and young individuals. In this sense, behavioral disorders in young individuals have become inevitable due to…
Descriptors: Social Media, Computer Use, College Students, Addictive Behavior
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Karagozlu, Damla – Cypriot Journal of Educational Sciences, 2020
As cyber security attack rates increase, so do cyber security concerns. Cyber security is the collection of tools, policies, security concepts, security measures, risk management approaches, actions, education, applications, security and technologies that can be used in order to protect the cyber environment and user rights. The aim of this study…
Descriptors: Preservice Teachers, Computer Security, Information Security, Student Behavior
Tuncay, Nazime; Bulut, Ayse – Online Submission, 2020
Social media is an unavoidable part of our life and its referred as an "integral" in many studies since it is compliment of life. Sometimes students' stay awake all night for playing social media games or they get overinvolved in the social media life that they forget their real-life responsibilities. Is social media an escape from real…
Descriptors: Sleep, Addictive Behavior, Social Media, Computer Use
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Nawaila, Muhammad Bello; Kanbul, Sezer; Mustapha, Saleh Waziri – Journal of Learning and Teaching in Digital Age, 2019
Young adulthood is an important development time period for humans where majority of them spend most of their time with technology. Which constitute all the millennials of whom are digital natives. Most of the people in this category pride themselves as tech-savvy and are so immersed in technology to the extent that drawing a boundary between…
Descriptors: Media Literacy, Risk, Undergraduate Students, Foreign Countries
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Manesis, Dionysios – International Journal of Game-Based Learning, 2020
The main aim of this research is to investigate how teachers perceive the barriers that limit the adoption and implementation of games-based learning in early childhood education on Cyprus. Teachers are working in public and private pre-schools. A 19-item questionnaire was administered to 148 early childhood teachers in Cyprus (78 public…
Descriptors: Barriers, Game Based Learning, Preschool Teachers, Teacher Attitudes
Chung, Ji Eun; Elliott, Stuart – OECD Publishing, 2015
The "OECD Skills Studies" series aims to provide a strategic approach to skills policies. It presents OECD internationally comparable indicators and policy analysis covering issues such as: quality of education and curricula; transitions from school to work; vocational education and training (VET); employment and unemployment; innovative…
Descriptors: Adults, Problem Solving, Computer Literacy, Computer Use
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Baran, Evrim – Educational Technology & Society, 2014
Mobile devices have become attractive learning devices for education. While the majority of the existing research has focused primarily on the value of mobile learning for students, researchers have recently started exploring its potentials within teacher development. The present qualitative synthesis of quantitative and qualitative research aimed…
Descriptors: Foreign Countries, Electronic Learning, Teacher Education, Qualitative Research
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Arsoy, Aysu; Özad, Bahire Efe – Turkish Online Journal of Educational Technology - TOJET, 2004
Experiential Learning Cycle has been applied to the Layout and Graphics Design in Computer Course provided by the Faculty of Communication and Media Studies to the students studying at the Public Relations and Advertising Department. It is hoped that by applying the Experiential Learning Cycle, the creativity and problem solving strategies of the…
Descriptors: Experiential Learning, Graphic Arts, Design, Creativity