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Arantes, Janine Aldous; Vicars, Mark – Qualitative Research Journal, 2023
Purpose: The purpose of this paper is to examine how automation in the ever-changing technological landscape is increasing integrated into, and has become a significant presence in, our personal lives. Design/methodology/approach: Through post qualitative inquiry, the authors provide a contemplation of automation and its effect on creativity, as a…
Descriptors: Automation, Creativity, Computer Mediated Communication, Interaction
Brooke N. Macnamara; Ibrahim Berber; M. Cenk Çavusoglu; Elizabeth A. Krupinski; Naren Nallapareddy; Noelle E. Nelson; Philip J. Smith; Amy L. Wilson-Delfosse; Soumya Ray – Cognitive Research: Principles and Implications, 2024
Artificial intelligence in the workplace is becoming increasingly common. These tools are sometimes used to aid users in performing their task, for example, when an artificial intelligence tool assists a radiologist in their search for abnormalities in radiographic images. The use of artificial intelligence brings a wealth of benefits, such as…
Descriptors: Artificial Intelligence, Computer Use, Program Effectiveness, Cognitive Ability
Achinewhu, Chinuru – Bulgarian Comparative Education Society, 2023
Technological revolution has continued to permeate all aspects of society. Its roles and impacts cannot therefore be overemphasized. Nevertheless, the roles of technology in law practice and law education in Nigeria have not received considerate research attention. The aim of this paper is to fill this gap by examining law practice and education…
Descriptors: Foreign Countries, Educational Technology, Computer Use, Laws
Warwick, Claire – New Review of Academic Librarianship, 2021
During the pandemic we have found that the experience of interaction online, whether with other people, or with information is very different from what we do in person. And this experience is seldom compared favourably to physical, interaction. Thanks to the A level algorithm fiasco, algorithms are treated with growing scepticism and social media…
Descriptors: Information Utilization, Decision Making, Artificial Intelligence, Psychological Patterns
Anuschka van ’t Hooft; José Luis González Compeán – Language Documentation & Conservation, 2024
Young urban migrants can be valuable actors in projects that aim to document and revitalize their Indigenous languages, especially when these efforts involve new technologies. Based on data from a Huastec (Tének) language documentation project in Mexico, this article describes the digital interactions of young migrants in the documentation and…
Descriptors: Indigenous Populations, Urban Areas, Native Language, Language Maintenance
Nelson, Laura K.; Burk, Derek; Knudsen, Marcel; McCall, Leslie – Sociological Methods & Research, 2021
Advances in computer science and computational linguistics have yielded new, and faster, computational approaches to structuring and analyzing textual data. These approaches perform well on tasks like information extraction, but their ability to identify complex, socially constructed, and unsettled theoretical concepts--a central goal of…
Descriptors: Coding, Content Analysis, Computer Use, Artificial Intelligence
Hodge, David R.; Gebler-Wolfe, Molly M. – Children & Schools, 2022
Most adolescents have mobile devices (e.g., smartphones) and daily access to the internet. Scholars, however, have only recently begun to consider the impact of this technology on youth. This article draws on attachment theory to explain how adolescents' attachment styles may be represented in their attachment to technology. The authors posit that…
Descriptors: Attachment Behavior, Adolescents, Handheld Devices, Internet
Tak, Sangdong; Catsambis, Sophia – Education and Information Technologies, 2023
Using national longitudinal data of students during their 9th and 11th grades, we address popular concerns over screen time activities distracting students' academic pursuits. We examine gender differences in the types of screen time use, expecting the skill-based activity of video gaming to be more common among boys and the socially oriented…
Descriptors: Grade 9, Grade 11, High School Students, Gender Differences
Flewitt, Rosie; Clark, Alison – Journal of Early Childhood Literacy, 2020
Most children growing up in contemporary homes in post-industrial countries use digital media as part of everyday literacy activities, such as to connect with distant family and friends, watch their favourite programmes, play games and find information. However, conceptualizations of the Home Literacy Environment (HLE) have not yet adapted to the…
Descriptors: Family Literacy, Computer Use, Young Children, Family Environment
Spöttl, Georg; Windelband, Lars – Journal of Education and Work, 2021
Within the context of 'Industry 4.0', work organisation and work processes will change, along with ongoing automation and real-time oriented control of production. The same is true for work contents and the interaction and communication between humans and technology, which entail many consequences for users and providers throughout the entire…
Descriptors: Job Skills, Industrialization, Vocational Education, Automation
Bianchi, Nicola; Lu, Yi; Song, Hong – National Bureau of Economic Research, 2020
In this paper, we examine the effect of computer-assisted learning on students' long-term development. We explore the implementation of the "largest ed-tech intervention in the world to date," which connected China's best teachers to more than 100 million rural students through satellite internet. We find evidence that exposure to the…
Descriptors: Computer Assisted Instruction, Student Development, Foreign Countries, Educational Technology
Baxter, Guy; Beard, Lorraine; Beattie, Gavin; Blake, Michelle; Greenhall, Matthew; Lingstadt, Kirsty; Nixon, William J.; Reimer, Torsten – New Review of Academic Librarianship, 2021
Research Libraries UK is a consortium of 37 of the UK and Ireland's largest research libraries with the purpose of convening its members around the key issues that affect them, to represent their collective voice, to support them as they face shared challenges, and to be an effective advocate on their behalf. In fulfilment of these roles, RLUK…
Descriptors: COVID-19, Pandemics, Research Libraries, Consortia
Sicart, Miguel – American Journal of Play, 2018
The author proposes a rhetoric of computational play as a perspective for the analysis of the ludic in the Information Age. Combining concepts from the philosophy of information and postphenomenology with different theories of play, he argues that there is a play element shaping the cultural impact of computational media and that this kind of play…
Descriptors: Computer Use, Play, Computation, Information Science
Julia Cambre; Chinmay Kulkarni – Grantee Submission, 2019
When a smart device talks, what should its voice sound like? Voice-enabled devices are becoming a ubiquitous presence in our everyday lives. Simultaneously, speech synthesis technology is rapidly improving, making it possible to generate increasingly varied and realistic computerized voices. Despite the flexibility and richness of expression that…
Descriptors: Assistive Technology, Speech Communication, Computer Use, Man Machine Systems
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design