Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Animation | 4 |
| Computer Use | 4 |
| Art Activities | 2 |
| Children | 2 |
| Educational Technology | 2 |
| Foreign Countries | 2 |
| Student Attitudes | 2 |
| Video Games | 2 |
| Video Technology | 2 |
| Activism | 1 |
| Aesthetics | 1 |
| More ▼ | |
Source
| European Journal of… | 1 |
| Peter Lang Publishing Group | 1 |
| Studies in Art Education: A… | 1 |
| Teachers College Press | 1 |
Author
| Chapman, Robbin N., Ed. | 1 |
| Griffiths, Carol | 1 |
| Kafai, Yasmin B., Ed. | 1 |
| Musa, Sajid | 1 |
| Peppler, Kylie A., Ed. | 1 |
| Sozcu, Omer Faruk | 1 |
| Stocchetti, Matteo, Ed. | 1 |
| Trafí-Prats, Laura | 1 |
| Ziatdinov, Rushan | 1 |
Publication Type
| Books | 2 |
| Collected Works - General | 2 |
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Secondary Education | 2 |
| High Schools | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Eysenck Personality Inventory | 1 |
What Works Clearinghouse Rating
Trafí-Prats, Laura – Studies in Art Education: A Journal of Issues and Research in Art Education, 2021
In this article, I propose an affect approach to learning events concerning relations between children, popular media, and digital technology. Affect conceives learning as an aesthetic event in which particles of the world pass into bodies and transform their capacities to feel, perceive, and think. A conceptual discussion on affect and affective…
Descriptors: Humanistic Education, Children, Cartoons, Animation
Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games
Stocchetti, Matteo, Ed. – Peter Lang Publishing Group, 2014
This book is an invitation to informed and critical participation in the current debate on the role of digital technology in education and a comprehensive introduction to the most relevant issues in this debate. After an early wave of enthusiasm about the emancipative opportunities of the digital "revolution" in education, recent…
Descriptors: Educational Technology, Technology Uses in Education, Politics of Education, Educational Change

Peer reviewed
Direct link
