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Oliver Herbort; Philipp Raßbach; Wilfried Kunde – Cognitive Research: Principles and Implications, 2024
Scrolling is a widely used mean to interact with visual displays, usually to move content to a certain target location on the display. Understanding how user scroll might identify potentially suboptimal use and allows to infer users' intentions. In the present study, we examined where users click on a scrollbar depending on the intended scrolling…
Descriptors: Foreign Countries, Adults, Computer Use, Computer Interfaces
Nikola Levkov; Bojan Kitanovikj – International Journal of Technology in Education, 2024
While the right usage of technology brings a plethora of benefits, misusing technological devices and the Internet in an educational context can manifest in different behavioral tendencies. This ranges from growing addiction to technology and cyberbullying to technological anxiety and technostress. Yet, the effects of cyberloafing on students'…
Descriptors: Foreign Countries, College Students, Social Media, Internet
Paula Lyn Larsen Mamani – ProQuest LLC, 2022
A high-quality, foundational education offers lifelong benefits for young children. The problem is that working memory in pre-school-aged children is declining and could be impaired by the extraneous cognitive load imposed during engagement with screen media apps and/or preschool programs. Although the pedagogical practices associated with…
Descriptors: Preschool Education, Montessori Schools, Computer Use, Short Term Memory
Xiao-Rong Guo; Shao-Ying Gong; Si-Yang Liu; Jing Wang; Yan-Qing Wang; Xin Zhao – European Journal of Psychology of Education, 2025
Previous studies have pointed out that leisure motivational interference was an important factor affecting students' learning satisfaction. This study concentrates on three unexplored areas in the current literature on leisure motivational interference and learning satisfaction. Specifically, it is the first to (a) focus on the effects of digital…
Descriptors: Leisure Time, Student Motivation, College Students, Electronic Learning
Sapsaglam, Özkan; Birak, Esra – Malaysian Online Journal of Educational Technology, 2023
Today, due to various factors such as facilitation of access to digital technologies, widespread internet use, rapidly increasing urbanization, and digitization of education, children meet the screen at a much earlier age and screen usage times increase rapidly. Due to the COVID-19 pandemic affecting the whole world, the introduction of distance…
Descriptors: Preschool Children, Preschool Teachers, Kindergarten, Computer Use
Suggate, Sebastian Paul; Martzog, Philipp – Early Child Development and Care, 2022
During typical childhood interactions with screen-media, two features are prominent. First, input is dominated by audio-visual signals and second, these predominately provide children with ready-made images, potentially negating effortful mental imagery construction. We present a two-year longitudinal study on a sample of 109 preschool children.…
Descriptors: Preschool Children, Mass Media Use, Television Viewing, Video Games
Kirlic, Namik; Colaizzi, Janna M.; Cosgrove, Kelly T.; Cohen, Zsofia P.; Yeh, Hung-Wen; Breslin, Florence; Morris, Amanda S.; Aupperle, Robin L.; Singh, Manpreet K.; Paulus, Martin P. – Child Development, 2021
This study used a machine learning framework in conjunction with a large battery of measures from 9,718 school-age children (ages 9-11) from the Adolescent Brain Cognitive Development[superscript SM] (ABCD) Study to identify factors associated with fluid cognitive functioning (FCF), or the capacity to learn, solve problems, and adapt to novel…
Descriptors: Extracurricular Activities, Cognitive Processes, Cognitive Development, Learning Processes
Lu, Shulan; Rawlinson, Terry G.; Harter, Derek – Journal of Cognitive Education and Psychology, 2019
Working memory capacity (WMC) is critical in maintaining goal-directed behavior and in inhibiting task irrelevant or conflicting thoughts. Using eye tracking data, the current study developed measures to investigate users' experiences of presence. We investigated the cognitive processing mechanisms of feelings of presence by examining how users of…
Descriptors: Short Term Memory, Eye Movements, Attention, Cognitive Processes
Wallace-Spurgin, Mecka – International Society for Technology, Education, and Science, 2019
"Measuring Student Cognitive Engagement When Using Technology" was designed to determine if students were using the recently purchased Chromebooks as well as if they were cognitively engaged when using the technology. Data collected using the IPI-T process suggested teachers were typically the users of the technology, students were often…
Descriptors: High School Students, Computer Use, Learner Engagement, Technology Integration
Zhao, Fang; Gaschler, Robert; Schnotz, Wolfgang; Wagner, Inga – Frontline Learning Research, 2020
Regulation of distance to the screen (i.e., head-to-screen distance, fluctuation of head-to-screen distance) has been proved to reflect the cognitive engagement of the reader. However, it is still not clear (a) whether regulation of distance to the screen can be a potential parameter to infer high cognitive load and (b) whether it can predict the…
Descriptors: Proximity, Computer Use, Learner Engagement, Cognitive Processes
Bertiz, Yasemin; Karoglu, Aslihan Kocaman – International Journal of Research in Education and Science, 2020
This study was conducted to examine the relationship between distance education students' cognitive flexibility levels and their distance education motivations. In the study, cognitive flexibility levels and distance education motivations were also investigated in terms of several variables (gender, age, computer and internet usage time, time…
Descriptors: Foreign Countries, College Students, Distance Education, Student Motivation
Bramley, Neil R.; Lagnado, David A.; Speekenbrink, Maarten – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2015
Interacting with a system is key to uncovering its causal structure. A computational framework for interventional causal learning has been developed over the last decade, but how real causal learners might achieve or approximate the computations entailed by this framework is still poorly understood. Here we describe an interactive computer task in…
Descriptors: Intervention, Memory, Cognitive Processes, Models
Ihme, Jan Marten; Senkbeil, Martin; Goldhammer, Frank; Gerick, Julia – European Educational Research Journal, 2017
The combination of different item formats is found quite often in large scale assessments, and analyses on the dimensionality often indicate multi-dimensionality of tests regarding the task format. In ICILS 2013, three different item types (information-based response tasks, simulation tasks, and authoring tasks) were used to measure computer and…
Descriptors: Foreign Countries, Computer Literacy, Information Literacy, International Assessment
Sedig, Kamran; Haworth, Robert – Bulletin of Science, Technology & Society, 2012
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design…
Descriptors: Foreign Countries, Design, Toys, Methods
Turvey, Keith – E-Learning and Digital Media, 2012
This article argues that to understand how new technologies and media can become co-agents in the process of pedagogical change, we first need to understand teachers' complex relationship with new technologies and media in both their personal and their professional lives. A conceptual framework is delineated for constructing a complex narrative…
Descriptors: Foreign Countries, Elementary Education, Cognitive Processes, Educational Technology
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