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Locklear, Tiffany M.; Hunt, Frances D. – Journal of Interdisciplinary Teacher Leadership, 2021
Using an interpretive analysis of digital storytelling, we advance the conversation on ways Indian communities can rethink educational design. From an ethnohistorical context, we interrupt traditional pedagogy to grant voice and perspective to the Indigenous community. In this paper, we blend constructivism and personal digital stories to bring…
Descriptors: American Indian Education, Story Telling, Constructivism (Learning), Instructional Design
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Anthony, Bokolo, Jr. – Education and Information Technologies, 2022
As the years progresses, higher education has move towards implementing Blended Learning (BL) which is a combination of face-to-face and online mode of teaching and learning which have continued to advance in institutions all over the world. Accordingly, it is important to investigate the factors that may influence lecturers' perception towards BL…
Descriptors: Blended Learning, Higher Education, Teaching Methods, Learning Processes
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Pontes, Thiago Bessa; Miranda, Guilhermina Lobato; Celani, Gabriela Caffarena – Education Sciences, 2018
Difficulties in learning computer programming for novices is a subject of abundant scientific literature. These difficulties seem to be accentuated in students whose academic choice is not computation, like architecture students. However, they need to study programming, since it is part of the new academic curricula. The results presented here are…
Descriptors: Programming, Computer Science Education, Teaching Methods, Student Motivation
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Al-Samarraie, Hosam; Selim, Hassan; Zaqout, Fahed – Interactive Learning Environments, 2016
A model is proposed to assess the effect of different content representation design principles on learners' intuitive beliefs about using e-learning. We hypothesized that the impact of the representation of course contents is mediated by the design principles of alignment, quantity, clarity, simplicity, and affordance, which influence the…
Descriptors: Electronic Learning, Learning Motivation, Course Content, Intuition
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Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
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Savvopoulos, Anastasios; Virvou, Maria – Campus-Wide Information Systems, 2010
Purpose: The elderly are often unfamiliar with computer technology and can encounter great difficulties. Moreover, the terms used in such systems may prove to be a challenge for these users. The aim of this research is to tutor the elderly on using an adaptive e-shop system in order to buy products easily. Design/methodology/approach: In view of…
Descriptors: Older Adults, Tutoring, Adult Education, Educational Technology
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Chu, Li-Li – Journal of Educational Computing Research, 2003
Tests the effects of Web page design instruction on improving computer self-efficacy of preservice teachers. Various computer experiences, including weekly computer use, weekly Internet use, and use frequencies of word processing, e-mail, games, and presentation software were significantly related to computer self-efficacy. Use frequencies of word…
Descriptors: Computer Attitudes, Computer Literacy, Computer Science Education, Computer Use
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Kukulska-Hulme, Agnes; Traxler, John; Pettit, John – Journal of Learning Design, 2007
The paper addresses the question of how to design for learning taking place on mobile and wireless devices. The authors argue that learning activity designers need to consider the characteristics of mobile learning; at the same time, it is vital to realise that learners are already creating mobile learning experiences for themselves. Profound…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Student Role
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Paquette, Gilbert; Rosca, Ioan – Technology, Instruction, Cognition and Learning, 2003
Discusses instructional delivery models and their physiology in distributed learning systems. Highlights include building delivery models; types of delivery models, including distributed classroom, self-training on the Web, online training, communities of practice, and performance support systems; and actors (users) involved, including experts,…
Descriptors: Computer Use, Delivery Systems, Independent Study, Instructional Design
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites