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Wuyou Sui; Anna Sui; Joseph Munn; Jennifer D. Irwin – Journal of American College Health, 2024
Background: This study aimed to: (a) explore differences in the prevalence of nomophobia and smartphone addiction (SA) from pre- to during COVID-19; (b) identify students' self-reported changes in smartphone reliance and screen time during COVID-19; and (c) examine whether self-perceived changes in smartphone usage predicted nomophobia and SA…
Descriptors: Telecommunications, Handheld Devices, Anxiety, Addictive Behavior
Shi, Guangyu; Chan, Kan Kan; Lin, Xiao-Fan – Education and Information Technologies, 2023
The pervasive use of the Internet and technology has its impact on citizens' civic participation. There are growing numbers of research which explore digital citizenship (DC) for citizens' better civic participation in the information society. With the growing attention of digital citizenship, a systematic review of empirical research focused on…
Descriptors: Internet, Citizen Participation, Research, Research Methodology
Zhonglian Yan; Wenqi Lin; Jing Ren; Qinglin Ma; Yanling Qin – Early Child Development and Care, 2024
To explore the relationships among parenting styles, children's electronic media usage (EMU) and children's problem behaviours (CPB), 1,224 preschoolers aged 3-6 years old (52.0% boys; 30.9% aged 3 years old, 34.6% aged 4 years old, 26.1% aged 5 years old, and 8.4% aged 6 years old) and their parents were enrolled in the present study by means of…
Descriptors: Parenting Styles, Behavior Problems, Preschool Children, Correlation
Nehir Yasan-Ak; Soner Yildirim – Technology, Knowledge and Learning, 2024
Mobile phones have become essential learning tools with their extensive features and functionalities, contributing to the emergence of mobile learning. These devices enable communication and collaboration both inside and outside the classrooms while also aiding in information seeking, collection, and content generation. Yet, the use of mobile…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Undergraduate Students
Altinpulluk, Hakan; Kilinc, Hakan; Alptekin, Gokhan; Yildirim, Yusuf; Yumurtaci, Onur – Open Praxis, 2023
The aim of this study was to determine the relationship between the intrinsic motivation levels and self-directed learning levels of learners within a massive open online course environment. In addition, the relationship between these variables and the technology competences/average daily use times of technology were also studied. This study was…
Descriptors: MOOCs, Independent Study, Student Motivation, Correlation
Shah, Zohal; Chen, Chen; Sonnert, Gerhard; Sadler, Philip M. – AERA Online Paper Repository, 2023
Computer gameplay and social media are the two most common forms of entertainment in the digital age. Many scholars share the assumption that leisure-time digital consumption is associated with CS affinity, but there is a dearth of research evidence for this relationship. Female students generally spend less time on gaming and more time on social…
Descriptors: Computer Science, Vocational Interests, Computer Use, Gender Differences
Alexa Deyo; Josh Wallace; Katherine M. Kidwell – Journal of American College Health, 2024
Objective: To examine how time spent on handheld screens was related to internalizing mental health symptoms in college students and whether time spent in nature was associated with fewer mental health symptoms. Participants: Three hundred seventy-two college students (M[subscript age] = 19.47 ± 1.74, 63.8% female; 62.8% college freshman).…
Descriptors: Handheld Devices, Telecommunications, Computer Use, Mental Health
Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – Journal of Educators Online, 2023
This research analyzed the predictive effect of personality types on online unethical behaviors and the relationship between these two variables. Online unethical behaviors are discussed in terms of gender, educational level, and ethics course experience. The study group of the research conducted in the correlational survey model consisted of 269…
Descriptors: College Students, Ethics, Behavior, Personality Traits
Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
Jana Chi-San Ho; Catherine McBride; Kelvin Fai Hong Lui – Reading and Writing: An Interdisciplinary Journal, 2024
Word reading fluency is crucial for early L2 development. Moreover, the practice of digital reading has become increasingly common for both children and adults. Therefore, the current study investigated factors that explain digital word reading fluency in English (L2) among Chinese children from Hong Kong. Eighty-six children (age: M = 9.78, SD =…
Descriptors: Reading Fluency, Second Language Learning, English (Second Language), Reading Skills
Akgül, Gülendam – International Journal of School & Educational Psychology, 2023
The Routine Activity Theory proposes that the presence of a suitable target and a motivated offender in the absence of capable guardianship predict criminal behaviors. Prior research has utilized the theory to explain varied cyber victimization in different western and eastern cultures. The purpose of this study is to test the effects of…
Descriptors: Foreign Countries, Bullying, Computer Mediated Communication, Victims
Angelos Rodafinos; Vassilis Barkoukis; Katerina Tzafilkou; Despoina Ourda; Anastasios A. Economides; Maria Perifanou – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to examine the influence of digital competences, technology acceptance, and individual factors (gender and educational level) on academic achievement in Physical Education and Sports Science (PESS). Background: Prior research has established a positive correlation between digital competences and performance, but the…
Descriptors: Technological Literacy, Academic Achievement, Physical Education, Athletics
Özge Pinarcik Sakaryali; Nur Banu Yigit – International Journal of Modern Education Studies, 2024
This study explores the relationship between social media addiction, mental wellbeing, and emotional states among Early Childhood Education (ECE) candidates. Utilizing a sample of 330 ECE students from Düzce University and Alanya Alaaddin Keykubat University, the research employed the Social Media Addiction Scale-Adult Form, Positive and Negative…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Mental Health
Huang, Jing – Psychology in the Schools, 2022
The present study was carried out to explore whether English as a foreign language (EFL) learners' background, motivational, instructional, and information and communication technologies (ICT)-related characteristics predicted differences in writing performance across 13 educational systems. The multilevel analyses indicated that female, younger…
Descriptors: English (Second Language), Second Language Learning, Background, Student Motivation
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games