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Hyeon-Taek Hong; Seung-Il Song – Journal of Mental Health Research in Intellectual Disabilities, 2024
Introduction: This review aimed to synthesize and review computerized cognitive rehabilitation studies on children with disabilities to confirm their effectiveness. Methods: In 2021, an electronic search of academic articles was performed using PubMed, CINAHL, Science Direct, and Cochrane databases. Results: First, two experienced researchers…
Descriptors: Rehabilitation, Program Effectiveness, Cognitive Development, Cognitive Ability
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Amosi Waruwu; Humaizi; Dewi Kurniawati; Tunggul Sihombing – Educational Process: International Journal, 2025
Background/purpose: The main problem addressed in this study is the challenge of enhancing public service efficiency and transparency in North Nias Regency, an area with significant geographical and infrastructural limitations. This research was conducted to investigate how human resource education can facilitate the transformation of public…
Descriptors: Foreign Countries, Public Service, Government Employees, Inservice Education
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Brooke N. Macnamara; Ibrahim Berber; M. Cenk Çavusoglu; Elizabeth A. Krupinski; Naren Nallapareddy; Noelle E. Nelson; Philip J. Smith; Amy L. Wilson-Delfosse; Soumya Ray – Cognitive Research: Principles and Implications, 2024
Artificial intelligence in the workplace is becoming increasingly common. These tools are sometimes used to aid users in performing their task, for example, when an artificial intelligence tool assists a radiologist in their search for abnormalities in radiographic images. The use of artificial intelligence brings a wealth of benefits, such as…
Descriptors: Artificial Intelligence, Computer Use, Program Effectiveness, Cognitive Ability
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Mohd Hazim Afiq Kalana; Syahrul Nizam Junaini – Journal of Education and Learning (EduLearn), 2025
Technological advancements have popularized "gamification" in recent years, yet few studies have explored its connection to the technology acceptance model (TAM). This paper aims to enhance understanding of the relationship between gamification and TAM by systematically reviewing current research trends. Employing a systematic literature…
Descriptors: Gamification, Technology Integration, Research, Research Methodology
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Lei Cai; Hua Tan; Min Huang – SAGE Open, 2025
Despite the consensus on the paramount importance of translation technology competence, its exact definition and constructs remain vague and inconsistent. Moreover, translation educators' dual identity both as a translator and an educator received insufficient attention. Therefore, drawing on the previous models of translation competence, we…
Descriptors: Foreign Countries, Technological Literacy, Translation, College Faculty
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Russell Franco D'Souza; Krishna Mohan Surapaneni; Sathyanarayanan P.; Annamalai Regupathy; Mary Mathew; Vedprakash Mishra; Ani Grace Kalaimathi; Geethalakshmi Sekkizhar; Rajiv Tandon; Princy Louis Palatty; Vivek Mady – Journal of Academic Ethics, 2025
The integration of artificial intelligence (AI) into healthcare and research introduces sophisticated diagnostic and treatment capabilities but also raises significant ethical challenges from development to deployment and evaluation, requiring comprehensive ethical training and interdisciplinary collaboration to ensure the responsible use of AI…
Descriptors: Artificial Intelligence, Health Services, Medical Services, Ethics
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Bindhu Rani C.; Lavanya Suku – Journal on School Educational Technology, 2024
The digital landscape is evolving rapidly, with people spending an average of 7 hours per day on internet-connected screens. For children under five, screen time ranges from 0.9 to 3.5 hours per day, with potential negative effects on health and development. The World Health Organization recommends that children under five should not spend more…
Descriptors: Program Effectiveness, Behavior Change, Preschool Children, Parent Attitudes
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Esin Ölmez; Nihan Feyman Gök – International Electronic Journal of Elementary Education, 2025
Playing games occupies an essential place throughout life, particularly in childhood. With technological advances, urbanization, and the reduction of playgrounds, children's engagement with digital games has steadily increased. This shift highlights the importance of raising parental awareness about children's digital game preferences and gaming…
Descriptors: Video Games, Parent Role, Preschool Children, Foreign Countries
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Hong Sheung Chui; Wai Tin Hui; Samuel Wing Ho Chui – Journal of Teaching and Learning, 2025
This research study examines various factors that influence the effectiveness of online learning and students' interest in applying technology in learning for secondary schools in Hong Kong. Confirmatory Factor Analysis confirmed the questionnaire developed for this study, demonstrating reliability and validity in measuring five factors: family…
Descriptors: Online Courses, Secondary School Students, Student Interests, Technology Uses in Education
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Timothy E. Wilens; Mira Stone; Sylvia Lanni; Amy Berger; Ronan L. H. Wilson; Melis Lydston; Craig B. Surman – Journal of Attention Disorders, 2024
Introduction: Executive function (EF) deficits are common in youth with ADHD and pose significant functional impairments. The extent and effect of interventions addressing EF in youth with ADHD remain unclear. Methods: We conducted a systematic literature review using PRISMA guidelines. Included studies were randomized controlled trials of…
Descriptors: Executive Function, Attention Deficit Hyperactivity Disorder, Intervention, Drug Therapy
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Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
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Carey, Alexis; Povey, Rachel – Psychology in the Schools, 2023
This report of the development of an intervention in practice outlines the design, delivery, and evaluation of a tailored, school-based, group adolescent sleep intervention utilising youth participation methodology and an intervention mapping protocol as a framework. The intervention also included supplementary video support. The intervention was…
Descriptors: Intervention, Adolescents, Grade 11, Sleep
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Sagar, Mehmet Enes; Özabaci, Nilüfer – African Educational Research Journal, 2022
This research aims to investigate the effectiveness of a "solution-focused group counseling program to increase healthy Internet use" and "group guidance to increase healthy Internet use" to increase healthy Internet use among young people. The study group for the research comprised 39 university students (22 females 56%, 17…
Descriptors: College Students, Internet, Computer Use, Safety
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Waemusa, Zainee; Jongwattanapaiboon, Apinya – International Journal of Technology in Education, 2023
Literature has suggested that digital literacies can enhance language learning through appropriate use of mobile technology since today's young learners are immersed in mobile technology. However, to support English language learning through digital literacies in specific contexts, a learning environment with mobile technology should be examined.…
Descriptors: Technological Literacy, English (Second Language), Second Language Learning, Telecommunications
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Sinem Aslan; Lenitra M. Durham; Nese Alyuz; Rebecca Chierichetti; Pete A. Denman; Eda Okur; David I. Gonzalez Aguirre; Julio C. Zamora Esquivel; Hector A. Cordourier Maruri; Sangita Sharma; Giuseppe Raffa; Richard E. Mayer; Lama Nachman – British Journal of Educational Technology, 2024
Previous research showed that the parents acknowledged the technology's benefits for their young children's learning, however, they are still worried about the extended screen time, lack of physical activity and lack of social interactions. To address these concerns, we developed Kid Space to enable pedagogically appropriate technology use for…
Descriptors: Parents, Young Children, Artificial Intelligence, Interpersonal Communication
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