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Park, Sora; Burford, Sally – Educational Media International, 2013
This study examined whether gaining access to a new digital device enhanced the digital media literacy of young adults and what factors determine such change. Thirty-five young adults were given a mobile tablet device and observed for one year. Participants engaged in an online community, responding regularly to online surveys and discussion…
Descriptors: Media Literacy, Handheld Devices, Longitudinal Studies, Access to Computers
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Larsson, Ellinor; Larsson-Lund, Maria; Nilsson, Ingeborg – Educational Gerontology, 2013
The digital gap is a threat to the participation of senior citizens in society, as a large proportion of seniors are not involved in Internet based activities (IBAs). To be able to overcome this disadvantage for seniors, there is a need to both learn more about the conditions that make seniors start performing IBAs and to be able to provide them…
Descriptors: Access to Computers, Disadvantaged, Internet, Older Adults
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Must, Aviva; Phillips, Sarah M.; Curtin, Carol; Anderson, Sarah E.; Maslin, Melissa; Lividini, Keith; Bandini, Linda G. – Autism: The International Journal of Research and Practice, 2014
Time spent in sedentary behavior is largely due to time spent engaged with electronic screen media. Little is known about the extent to which sedentary behaviors for children with autism spectrum disorder differ from typically developing children. We used parental report to assess and compare time spent in sedentary behaviors for 53 children with…
Descriptors: Autism, Pervasive Developmental Disorders, Physical Activity Level, Children
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Berman, Ronald; Hassell, Deliesha – Journal of Educators Online, 2014
The Doctoral Community Network (DC) is a learner driven, scholarly community designed to help online doctoral learners successfully complete their dissertation and program of study. While digital natives grew up in an environment immersed in technology, digital immigrants adapted to this environment through their ability to learn and adjust to…
Descriptors: Doctoral Programs, Graduate Students, Electronic Learning, Higher Education
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Yalman, Murat; Basaran, Bülent; Gönen, Selahattin – Universal Journal of Educational Research, 2016
Education is one of the biggest problems experienced by developing societies. Education is has an important place in individuals' lives since it allows them to prove themselves within their society and to maintain their future lives. Today, with the development of the Internet, education can be given via e-learning management systems designed on…
Descriptors: Undergraduate Students, Student Attitudes, Electronic Learning, Management Systems
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Janicka-Panek, Teresa – Comparative Professional Pedagogy, 2017
Terms such as recreation, leisure, functions of spare time, physical hygiene, mental hygiene or forms of spare time are among the issues discussed in the branch of educational science. The majority of educationalists are convinced that the issue of active leisure should form part of the core curriculum and should be an objective of education in…
Descriptors: Leisure Time, Hygiene, Core Curriculum, Educational Objectives
Montana Office of Public Instruction, 2017
The purpose of the Youth Risk Behavior Survey (YRBS) is to assist educators and health professionals in determining the prevalence of health-risk behaviors among youth. This report analyzes trends among Native American youth from the Montana YRBS years 2011-2017. Seven sections focus on: (1) Unintentional Injuries and Violence (safety,…
Descriptors: Health Behavior, High School Students, Risk, State Surveys
OECD Publishing, 2017
The OECD Programme for International Student Assessment (PISA) examines not just what students know in science, reading and mathematics, but what they can do with what they know. This report is the product of a collaborative effort between the countries participating in PISA, the national and international experts and institutions working within…
Descriptors: Achievement Tests, Foreign Countries, International Assessment, Secondary School Students
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Sedig, Kamran; Haworth, Robert – Bulletin of Science, Technology & Society, 2012
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design…
Descriptors: Foreign Countries, Design, Toys, Methods
Charles Freeman – ProQuest LLC, 2012
The purpose of this study was to investigate the application of a social psychological theoretical framework to the study of creativity in apparel design, with a focus on technological engagement and motivational factors. A sample of 32 apparel design students from two major southeastern universities were selected to complete a self-report…
Descriptors: Creativity, Clothing, Design, Student Motivation
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Lee, Ahlam – Educational Research and Evaluation, 2015
Among the disciplines of science, technology, engineering, and math (STEM), much attention has been paid to the influences of math- and science-related learning contexts on students' STEM major selection. However, the technology and engineering learning contexts that are linked to STEM major selection have been overlooked. In response, a…
Descriptors: STEM Education, Majors (Students), College Students, Hierarchical Linear Modeling
Kurtz, Holly; Lloyd, Sterling; Harwin, Alex – Editorial Projects in Education, 2019
In March 2019, the EdWeek Research Center conducted an online survey of 700 pre-K-12 teachers to learn more about how they experience and perceive ed-tech innovation. Results suggest that K-12 schools, while not innovation deserts, have plenty of room to grow when it comes to meaningful and positive changes to the ways in which they use technology.
Descriptors: Preschool Teachers, Elementary School Teachers, Secondary School Teachers, Teacher Attitudes
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Udvaros, József; Gubán, Miklós – Acta Didactica Napocensia, 2016
The world all around us is rapidly developing. We are witnessing the rapid evolution of technology and communication. This means new challenges and responsibilities to future strategies and attitudes. Today's operating systems and development environments apply the principle of OOP; therefore today's developments are inconceivable without the…
Descriptors: Programming, Computer Science Education, Programming Languages, Computer Software
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Quadros, Sabrina; Sarroub, Loukia K. – Diaspora, Indigenous, and Minority Education, 2016
The lack of research about the Karen, one of 135 ethnic groups from Myanmar limits literacy educators charged with educating this refugee population in public schools. In this case study the authors explore the literacy practices of Karen families when at school and in their homes and within an ESL family literacy program. The case of these…
Descriptors: Refugees, Memorization, English (Second Language), Literacy Education
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Sopu, Hans T.; Chisaki, Yoshifumi; Usagawa, Tsuyoshi – International Review of Research in Open and Distributed Learning, 2016
The Kingdom of Tonga is an isolated least developing country located on the northeast of New Zealand with a population of 103,252 (2011 census) and with a gross domestic product per capita of USD $2,545.20. Before educational systems in a least developing country like the Kingdom of Tonga begin employing e-learning, an assessment of the current…
Descriptors: Foreign Countries, Developing Nations, Use Studies, Social Media
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