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Ishant Singhal; Guru Ratan Satsangee; Lakshya Bhardwaj; Gaurang S. Sharma; Anand Swarup Chandrakar; Hritav Gupta; Gargi Malik; Bobby Tyagi; Ankit Sahai; Rahul Swarup Sharma – IEEE Transactions on Learning Technologies, 2024
3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The…
Descriptors: Computer Peripherals, Printing, Laboratories, Computer Simulation
Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
Damon E. Watkins Jr. – ProQuest LLC, 2024
Electronic health records (EHRs) are essential databases that digitally collect, store, and exchange patient health information. Over 95% of hospitals have EHRs, yet healthcare professionals often struggle with EHR navigation, jeopardizing patient safety and care--consider a physician struggling to order blood for a hypovolemic patient. This…
Descriptors: Educational Psychology, Educational Technology, Computer Uses in Education, Computer Peripherals
Branko Andic; Zsolt Lavicza; Dijana Vuckovic; Mirjana Maricic; Eva Ulbrich; Stanko Cvjeticanin; Filip Petrovic – International Journal of Disability, Development and Education, 2024
This research attempts to examine the role of 3D printer as a learning tool in inclusive education. It examines the quality of verbal and nonverbal interactions between students with disabilities (SWD) and students without disabilities (SWOD) in an inclusive classroom at primary schools, where 3D printers were used as a learning tool. The results…
Descriptors: Foreign Countries, Elementary School Students, Students with Disabilities, Inclusion
Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students