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Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
Branko Andic; Zsolt Lavicza; Dijana Vuckovic; Mirjana Maricic; Eva Ulbrich; Stanko Cvjeticanin; Filip Petrovic – International Journal of Disability, Development and Education, 2024
This research attempts to examine the role of 3D printer as a learning tool in inclusive education. It examines the quality of verbal and nonverbal interactions between students with disabilities (SWD) and students without disabilities (SWOD) in an inclusive classroom at primary schools, where 3D printers were used as a learning tool. The results…
Descriptors: Foreign Countries, Elementary School Students, Students with Disabilities, Inclusion
Haas, Ben; Kreis, Yves; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper reports on a case study of two elementary school students with mathematical learning disabilities (MLD) (ages 10 and 11) using augmented reality (AR), digital and physical modelling in mathematics class. MLD students worked on modelling geometric shapes (cubes, cuboids, squared pyramids, and octahedrons) and forms (polygons) by…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Elementary School Students
Du, Xuejiao; Zhang, Qi – Educational Psychology, 2019
Previous research has verified the benefits obtained when learners trace out worked examples with the index finger. Our study conducted two experiments to explore the reasons for this phenomenon and its generalizability. Experiment 1 compared the learning effects among tracing, non-tracing, and cueing methods. The cueing method was included to…
Descriptors: Geometry, Mathematics Instruction, Cues, Teaching Methods
Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
Lane, Alison E.; Ziviani, Jenny M. – Computers & Education, 2010
Effective use of computers in education for children requires consideration of individual and developmental characteristics of users. There is limited empirical evidence, however, to guide educational programming when it comes to children and their acquisition of computing skills. This paper reports on the influence of previous experience and…
Descriptors: Computers, Programming, Computer Literacy, Academic Achievement
Panagiotakopoulos, Chris; Sarris, Menelaos – Themes in Science and Technology Education, 2008
This study focuses on the use of computers in the field of education. It reports a series of experimental mouse move and click tasks on constant and moving stimuli. These experiments attempt to explore the efficiency with which individuals of different skill level and age group perform using a mouse. Differences in performance between high-skill…
Descriptors: Computer Literacy, Computer Uses in Education, Computer Peripherals, Efficiency
Trushell, John; Maitland, Amanda – British Journal of Educational Technology, 2005
The use of interactive storybooks in the primary classroom has the potential to facilitate pupils reading, in small groups or individually. However, critics have expressed concern at the exposure of pupils to interactive storybooks. In particular, concern has been expressed that the interactive animations and sound effects in such storybooks may…
Descriptors: Computer Peripherals, Interactive Video, Elementary School Students, Computer Uses in Education
Damico, James; Riddle, Ruthie – Language Arts, 2006
Fifth-graders explore complicated social issues and create a CD entitled Exploring Freedom. (Contains 2 tables and 6 figures.)
Descriptors: Freedom, Elementary School Students, Social Problems, Grade 5