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Dorozhkin, Evgenij M.; Krotov, Yakov E.; Tkacheva, Oksana N.; Kruchkov, Konstantin V.; Korotaev, Ivan S. – International Journal of Environmental and Science Education, 2016
The urgency of problem under investigation due to fact that increasing demand of the information technology infrastructure development in current conditions of educational institutions functioning, including formation of the information-educational environment point of view. Offered organizational and economic model of constructing processes for…
Descriptors: Labor Economics, Models, Computer Software, Program Administration
Andraphanova, Natalia V. – European Journal of Contemporary Education, 2015
The subject of the article is usage of modern computer technologies through the example of interactive geometry environment Geogebra as an innovative technology of representing and studying of geometrical material which involves such didactical opportunities as vizualisation, simulation and dynamics. There is shown a classification of geometric…
Descriptors: Educational Technology, Computer Uses in Education, Geometry, Mathematics Instruction
Kravets, Alla G.; Titova, Oxana V.; Shabalina, Olga A. – International Association for Development of the Information Society, 2013
The method of competences level automated management is developed for student's competences formation. An insufficient level of schools graduates in physics is identified as the modern problem of the education. Teacher does not specify which step in a solution a student can not cope with, and the student reiterates his mistake in other tasks…
Descriptors: Electronic Learning, Physics, Competency Based Education, Computer Uses in Education
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Smirnov, Eugeny; Bogun, Vitali – Online Submission, 2011
New methodologies in science (or mathematics) learning process and scientific thinking in the classroom activity of engineer students with ICT (information and communication technology), including graphic calculator are presented: visual modelling with ICT, action research with graphic calculator, insight in classroom and communications and…
Descriptors: Foreign Countries, High School Students, Program Effectiveness, Computer System Design
Krouk, B. I.; Zhuravleva, O. B. – IEEE Transactions on Education, 2009
This paper reports on the implementation of a self-directed learning process in a circuit theory course, incorporating dynamic training elements which were designed on the basis of a cybernetic model of cognitive process management. These elements are centrally linked in a dynamic learning frame, created on the monitor screen, which displays the…
Descriptors: Feedback (Response), Mathematical Models, Cybernetics, Independent Study
Farnsworth, Ralph Edward – 2001
This paper discusses the classroom, home, and distance use of new, flexible, interactive, application-oriented software known as Active Learning Suite. The actual use of the software, not just a controlled experiment, is reported on. Designed for the e-learning of university mathematics, the program was developed by a joint U.S.-Russia team and…
Descriptors: Computer Software Development, Computer Uses in Education, Concept Formation, Distance Education

Griffin, Peg; And Others – European Journal of Psychology of Education, 1992
Reports on a study of 12 U.S. and Russian elementary students working with a mathematics computer software program. Finds that students working together learned the program's concepts faster. Discusses implications of the findings and the significance of sociohistorical frameworks on cognitive processes. (CFR)
Descriptors: Achievement, Cognitive Development, Cognitive Processes, Computer Software