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Litofsky, Joshua; Viswanathan, Rama – Journal of Chemical Education, 2015
Matrix diagonalization, the key technique at the heart of modern computational chemistry for the numerical solution of the Schrödinger equation, can be easily introduced in the physical chemistry curriculum in a pedagogical context using simple Hückel molecular orbital theory for p bonding in molecules. We present details and results of…
Descriptors: Science Instruction, Chemistry, Equations (Mathematics), Teaching Methods
Haas, Timothy C. – International Journal of Distance Education Technologies, 2016
Before massive numbers of students can take online courses for college credit, the challenges of providing tutoring support, answers to student-posed questions, and the control of cheating will need to be addressed. These challenges are taken up here by developing an online course delivery system that runs in a cluster computing environment and is…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Electronic Learning
Agee, Anne; Rowe, Theresa; Woo, Melissa; Woods, David – EDUCAUSE Quarterly, 2010
A 2006 ECAR study defined cyberinfrastructure as the coordinated aggregate of "hardware, software, communications, services, facilities, and personnel that enable researchers to conduct advanced computational, collaborative, and data-intensive research." While cyberinfrastructure was initially seen as support for scientific and…
Descriptors: Research Needs, Research and Development, Research Universities, Computer Uses in Education
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Soine, Robin – 1999
New approaches to teaching and learning are common, but nothing will change unless these ideas are brought to the frontlines of the classroom. Facing the challenge to incorporate varied innovative teaching and learning strategies, set statewide and schoolwide goals, and implement standards, schools need a systematic, consistent framework and high…
Descriptors: Academic Standards, Computer Software Development, Computer Uses in Education, Educational Improvement
Anderson, M. Elaine, Ed. – 1985
This manual presents guidelines for defining and detailing the use of computers in education and provides a basic model for introducing, implementing and evaluating computer technology in schools, including issues related to equity. Chapter 1 provides a brief overview of the impact of computers on education and a list of principles for…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Managed Instruction, Computer Software