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Kumar, David – 1996
This digest discusses types of computer applications used in science assessment; underlying assumptions that guide their roles in assessment; and issues which relate to validity, gender equity, instructional delivery, mode of user interface, and responsibility to the public. Assessment applications for computers can be broadly classified into two…
Descriptors: Alternative Assessment, Computer Simulation, Computer Uses in Education, Elementary Secondary Education
Franchi, Jorge – 1995
Virtual Reality (VR) is a computer-created sensory experience that allows a participant to believe and barely distinguish a "virtual" experience from a real one using computer graphics, sounds, and images to reproduce electronic versions of real-life situations. This digest describes how VR works and discusses applications of VR in…
Descriptors: Computer Graphics, Computer Simulation, Computer Uses in Education, Futures (of Society)
Driscoll, Marcy P. – 2002
This digest contains four sections that discuss the following broad principles that offer a framework to teachers for thinking about how technology can support their instruction: (1) learning occurs in context, including ways that technology can facilitate learning by providing real world contexts that engage learners in solving complex problems,…
Descriptors: Active Learning, Computer Simulation, Computer Uses in Education, Cooperative Learning
Jones, Geoffrey – 1990
This digest considers the role of personal computers in the education of gifted students. There is evidence that students are working "smarter," whether they are learning and using more information, understanding key concepts and relationships better, or developing higher level thinking skills. Research findings concerning the specific…
Descriptors: Abstract Reasoning, Cognitive Development, Computer Assisted Instruction, Computer Uses in Education
Helgeson, Stanley L. – 1988
This ERIC Digest presents a brief description of some applications and findings of the microcomputer in science classrooms. It is suggested that microcomputer simulations are at least as effective as hands-on experiences for some cognitive outcomes and may in fact enhance these outcomes when the simulations are sequenced to follow hands-on…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation