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Complete College America, 2023
In this position paper, the authors lay out the imperative for equitable artificial intelligence (AI), highlighting the essential role of access-oriented institutions and calling on technology companies (both large and small), foundations, and local, state, and federal regulators to consult with the newly convened Complete College America Council…
Descriptors: Artificial Intelligence, Computer Uses in Education, Higher Education, Graduation
Greenslade, Thomas B., Jr. – Physics Teacher, 2022
As I approach my 70th year in physics, let me tell my younger colleagues about my adventures with computation. When I was 14, my father gave me a slide rule because I appeared to be headed toward a career in physics. Since then, I have had experience with many other calculating devices.
Descriptors: Physics, Science Instruction, Educational Technology, Calculators
Colestock, Ed – College and University, 2020
Emerging regulations require higher education financial aid staff to handle many tasks. Complying with these regulations and participating in mandated compliance audits are complex processes that require numerous departments to work in concert. This article discusses what steps colleges and universities can take to improve their compliance audits.…
Descriptors: Student Financial Aid, Audits (Verification), Higher Education, Program Evaluation
Dillenbourg, Pierre; Kim, Kevin Gonyop; Nasir, Jauwairia; Yeo, Shuqing Teresa; Olsen, Jennifer K. – Research and Practice in Technology Enhanced Learning, 2019
In this paper, we present a response to the Interest-Driven Creator (IDC) theory from a European perspective. Specifically, we raise six questions intended to start a dialog with respect to IDC theory's placement in existing learning theories, its adoption in educational systems, and how it can be influenced by emerging learning technologies and…
Descriptors: Foreign Countries, Learning Theories, Adoption (Ideas), Educational Technology
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Clark Aldrich is the founder and Managing Partner of Clark Aldrich Designs, and is known as a global education visionary, industry analyst, and speaker. In this interview, he responds to questions about his ideas, his work, and his theories.
Descriptors: Educational Technology, Educational Games, Computer Simulation, Computer Games
Tucker, Catlin – Educational Leadership, 2015
The author, an outspoken advocate for using technology in the classroom, knows how important it is to establish expectations for responsible use of mobile devices. She's found that five strategies help ensure that mobile devices enhance, rather than distract from, learning. Teachers need to establish new norms that clarify responsible use,…
Descriptors: Handheld Devices, Computer Uses in Education, Classroom Techniques, Sharing Behavior
Sangster, Alan, Ed.; Stoner, Greg, Ed.; Flood, Barbara, Ed. – Accounting Education, 2020
This paper presents a compilation of personal reflections from 66 contributors on the impact of, and responses to, COVID-19 in accounting education in 45 different countries around the world. It reveals a commonality of issues, and a variability in responses, many positive outcomes, including the creation of opportunities to realign learning and…
Descriptors: Accounting, Business Administration Education, COVID-19, Pandemics
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Sigmund Tobias came to the United States in 1948, after his family had fled to China from the Holocaust in Europe. His Memoir ("Strange Haven: A Jewish Childhood in Wartime Shanghai") describes that part of his life. He settled in New York, where he completed his B.A. and M.S. in School Psychology from the City College of New York, and a…
Descriptors: Educational Technology, Interviews, Leaders, Computer Games
Brown, Timothy T. – Journal of Management Education, 2016
In this issue, Cavanaugh, Giapponi, and Golden (2016) have discussed the new prominent role of digital devices in the lives of students; the possible impact of these widely-used technologies on developing, learning minds; and the relevance of new cognitive neuroscience research and technologies for better understanding the potential effects of…
Descriptors: Cognitive Development, Teaching Methods, Learning Processes, Learning Strategies
Our Children: The National PTA Magazine, 2013
In July 2010, Michele Hancock, EdD, became the 14th superintendent of the Kenosha Unified School District (KUSD), the third largest Wisconsin school district, with 42 schools and a student population of almost 23,000 students. She arrived with a strong vision to improve student achievement by adjusting educational methods to harmonize with the new…
Descriptors: Academic Achievement, Superintendents, Educational Change, School Districts
Adesote, S. A; Fatoki, O. R – Educational Research and Reviews, 2013
This paper examines the role of Information and Communication Technology in the Teaching and Learning of History in the Senior Secondary School in the 21st century. The new Information and communication technologies of internet and multimedia which have led to positive impact in the field of education in most developed countries are still at…
Descriptors: Foreign Countries, Information Technology, Secondary Schools, Internet
Walker, A. Adrienne; Engelhard, George, Jr. – Measurement: Interdisciplinary Research and Perspectives, 2014
"Game-Based Assessments: A Promising Way to Create Idiographic Perspectives" (Adrienne Walker and George Englehard) comments on: "How Task Features Impact Evidence from Assessments Embedded in Simulations and Games" by Russell G. Almond, Yoon Jeon Kim, Gertrudes Velasquez, and Valerie J. Shute. Here, Walker and Englehard write…
Descriptors: Educational Games, Task Analysis, Models, Educational Assessment
Chen, Gwo-Dong; Chuang, Chi-Kuo; Nurkhamid; Liu, Tzu-Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology…
Descriptors: Computer Uses in Education, Electronic Learning, Educational Games, Computer Simulation
Wells, David – Principal, 2012
At the first meeting of a districtwide committee on integrating 21st century teaching and learning in their schools, the author asked the committee members if they thought educators could provide a 21st century education if all of the computers and devices suddenly broke. They agreed that teachers do not need computers to provide 21st century…
Descriptors: Educational Environment, Computers, Educational Technology, Teaching Methods
Regional Educational Laboratory Mid-Atlantic, 2016
This document provides Q&A with webinar presenter, Susan Riley. Riley's presentation looks at broad ideas of clarifying best practices in using arts integration (AI) and/or STEAM at any grade level. Questions cover topics such as: the creativity crisis in US schools, integrating art into math adult education (GED and ESL), theater arts in the…
Descriptors: Art Education, STEM Education, Integrated Activities, Creativity