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Yelland, Nicola; Masters, Jennifer – Computers and Education, 2007
This paper addresses the use of scaffolding in learning contexts that incorporate technologically based novel problems. We suggest that in computer contexts extended conceptualisations of scaffolding are needed in order to gain greater insights into teaching and learning processes. Our work has revealed that traditional forms of scaffolding, based…
Descriptors: Scaffolding (Teaching Technique), Learning Processes, Computer Uses in Education, Context Effect
Klerfelt, Anna – Computers and Education, 2007
Gestures are a significant part of communication and carry particular weight when using artefacts such as computers. This study investigates how gestures and utterances are used as resources in the interaction between children and preschool teachers when creating stories with the computer. The data consists of observations of 17 preschool teachers…
Descriptors: Nonverbal Communication, Preschool Teachers, Computer Uses in Education, Teacher Student Relationship
Waite, S. J.; Wheeler, S.; Bromfield, C. – Computers and Education, 2007
In this article, we report the observed differential uptake and use of computer programs and activities of seven boys and girls of high, medium and low attainment in a classroom in the UK where over 40 children aged 10 and 11 have a networked PC on their desk all day and every day. We observed the detail of what happened in the small space between…
Descriptors: Foreign Countries, Elementary Education, Individual Differences, Information Technology
Donker, Afke; Reitsma, Pieter – Computers and Education, 2007
Because there is little empirical data available on how well young children are able to use a computer mouse, the present study examined their proficiency in clicking on small objects at various positions on the screen and their skill in moving objects over the screen, using drag-and-drop and click-move-click. The participants were 104 children…
Descriptors: Young Children, Computer Literacy, Computer Peripherals, Kindergarten
Brenton, Harry; Hernandez, Juan; Bello, Fernando; Strutton, Paul; Purkayastha, Sanjay; Firth, Tony; Darzi, Ara – Computers and Education, 2007
Anatomy teaching is undergoing significant changes due to time constraints, limited availability of cadavers and technological developments in the areas of three-dimensional modelling and computer-assisted learning. This paper gives an overview of methods used to teach anatomy to undergraduate medical students and discusses the educational…
Descriptors: Teaching Methods, Cooperative Learning, Internet, Courseware
Yang, Zongkai; Liu, Qingtang – Computers and Education, 2007
To build a web-based virtual learning environment depends on information technologies, concerns technology supporting learning methods and theories. A web-based virtual online classroom is designed and developed based on learning theories and streaming media technologies. And it is composed of two parts: instructional communicating environment…
Descriptors: Virtual Classrooms, Research and Development, Learning Theories, Educational Environment
Holmes, Jeffrey – Computers and Education, 2007
Although prior research has shown that generating explanations encourages students to learn new content with deeper understanding and to monitor their own comprehension more effectively, helping students learn how to explain properly remains a significant challenge. This study investigated the use of software agents as learning partners in an…
Descriptors: Educational Environment, Investigations, Computer Software, Educational Experiments
Mzoughi, Taha; Herring, S. Davis; Foley, John T.; Morris, Matthew J.; Gilbert, Peter J. – Computers and Education, 2007
WebTOP is a three-dimensional, Web-based, interactive computer graphics system that helps instructors teach and students learn about waves and optics. Current subject areas include waves, geometrical optics, reflection and refraction, polarization, interference, diffraction, lasers, and scattering. Some of the topics covered are suited for…
Descriptors: Computer Graphics, Optics, Physics, Computer Uses in Education
Virvou, Maria; Alepis, Eythimios – Computers and Education, 2005
One important field where mobile technology can make significant contributions is Education. In the fast pace of modern life, students and instructors would appreciate using constructively some spare time that they may have, in order to work on lessons at any place, even when away from offices, classrooms and labs where computers are usually…
Descriptors: Computer Uses in Education, Intelligent Tutoring Systems, Telecommunications, Distance Education
Shaffer, David W. – Computers and Education, 2006
This paper, develops the concept of "epistemic frames" as a mechanism through which students can use experiences in video games, computer games, and other interactive learning environments to help them deal more effectively with situations outside of the original context of learning. Building on ideas of "islands of expertise" [Crowley, K., &…
Descriptors: Epistemology, Educational Games, Educational Environment, Role Playing
Price, Sara; Rogers, Yvonne – Computers and Education, 2004
The advent of wireless and pervasive technologies offers many opportunities for designing learning experiences that encourage children to explore, initiate and reflect. Novel forms of interactions can be developed, that exploit the "physical" and the "digital" in a diversity of ways that move beyond the "desktop" genre of interactions. In this…
Descriptors: Educational Benefits, Computer Interfaces, Interaction, Educational Environment
Kimber, Kay; Pillay, Hitendra; Richards, Cameron – Computers and Education, 2007
Recent educational research from a socio-cognitive perspective has validated students' collaborative engagement with new technologies and heightened understanding of influential factors shaping the effectiveness of peer interactions, learning contexts and computer interfaces for enhancing learning. This paper focuses on an analysis of the…
Descriptors: Educational Research, Concept Mapping, Computer Assisted Instruction, Educational Technology
Sims, Edward M. – Computers and Education, 2007
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost of modeling such characters, authoring and editing their interactions, and delivering them over limited-bandwidth connections can be prohibitive. This paper describes a…
Descriptors: Foreign Culture, Educational Technology, Military Personnel, Mentors
Rafaeli, Sheizaf; Barak, Miri; Dan-Gur, Yuval; Toch, Eran – Computers and Education, 2004
This paper describes a Web-based and distributed system named QSIA that serves as an environment for learning, assessing and knowledge sharing. QSIA--Questions Sharing and Interactive Assignments--offers a unified infrastructure for developing, collecting, managing and sharing of knowledge items. QSIA enhances collaboration in authoring via online…
Descriptors: Educational Technology, Computer Mediated Communication, Educational Environment, Internet
Chiu, Chao-Min; Hsu, Meng-Hsiang; Sun, Szu-Yuan; Lin, Tung-Ching; Sun, Pei-Chen – Computers and Education, 2005
Previous research suggests that an eventual information technology (IT) success depend on both its initial adoption (acceptance) and subsequent continued usage (continuance). Expectancy disconfirmation theory (EDT) has been successfully used to predict users' intention to continue using information technologies. This study proposed a decomposed…
Descriptors: Intention, Information Technology, User Satisfaction (Information), Success