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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2012
While researchers are examining the role of playing games to learn, others are looking at using game design as an instructional tool. However, game-design software may require additional time to train both teachers and students. In this article, the authors discuss the use of Microsoft PowerPoint as a tool for game-design instruction and the…
Descriptors: Games, Pedagogical Content Knowledge, Educational Games, Computer Uses in Education
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de Vries, Sjoerd; de Diana, Italo – Computers in the Schools, 1999
Presents results of experiments with the use of adaptable courseware. Discusses characteristics of educational software and influences on curricular implementation; adaptable educational software; applied adaptable courseware and related adaptation instruments; the research method; and experimental results. Concludes that adaptable courseware will…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Courseware
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Romiszowski, Alex; Abrahamson, Andrew – Computers in the Schools, 1994
Provides brief history of Structural Communication (SC) methodology and discusses its use for teaching eighth-grade literature. Examines strengths and weaknesses of SC in print and hypermedia formats, and discusses the computer-based implementation of this participatory method of instruction. (JKP)
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Courseware
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Fitzgerald, Gail E. – Computers in the Schools, 1994
Examines a design model for hypermedia materials and gives direction in the development of course support materials for teacher education. Describes design guidelines for matching hypermedia activities to instruction goals and presents results of pilot test conducted in support of methods. (JKP)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Development, Computer Uses in Education
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Palumbo, David B.; Bermudez, Andrea B. – Computers in the Schools, 1994
Discusses hypermedia as presentation, representation, and construction tools. Emphasizes the importance of technologies that can be adapted to individual needs in a global context; and promotes hypermedia as a construction tool in the education of second-language learners. (JKP)
Descriptors: Cognitive Processes, Computer Uses in Education, Courseware, Cultural Influences