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Jacobson, Erik – E-Learning, 2008
This article presents the results of a mixed-methods study of the Adult Literacy Education Wiki. Two research questions framed the study: (1) What do participants report they have learned by contributing to the wiki? and (2) What is the nature of participation and collaboration in the wiki? A key finding of the study is that the wiki does not…
Descriptors: Cooperation, Adult Literacy, Computer Uses in Education, Teaching Methods
Graham, Deryn – E-Learning, 2008
This article describes the evolution of the development of a framework for e-learning to reconsider e-learning in relation to the cooperative work framework, identifying critical weaknesses in the fundamental nature of e-learning and its consequent propensity for failure. (Contains 4 figures and 2 notes.)
Descriptors: Electronic Learning, Cooperative Learning, Cooperation, Computer Uses in Education
Reed, Peter; Smith, Brian; Sherratt, Cathy – E-Learning, 2008
This article presents work in progress exploring social constructivism within Mode Neutral, and how various conditions impact upon the student experience. Mode Neutral's three dimensions--curriculum design, the role of the tutor and communication for learning--are affected by the conditions that can vary in any given context. The authors realise…
Descriptors: Constructivism (Learning), Curriculum Design, Teaching Experience, Student Experience
Johnson, Nicola F. – E-Learning, 2009
This article highlights the practice of a group of New Zealand teenagers who are considered by their family and themselves to be technological experts. Drawing on Pierre Bourdieu's key concepts of habitus, field and capital, this text identifies and discusses the cyber-relations that constitute the practice in the field of home computer use for…
Descriptors: Informal Education, Foreign Countries, Expertise, Use Studies
Vie, Stephanie – E-Learning, 2008
This article examines the common genre of the usability study in technical communication courses and proposes the incorporation of computer and video games to ensure a rhetorical focus to this genre. As games are both entertaining and educational, their use in the technical communication classroom provides a new perspective on multimodal…
Descriptors: Technical Writing, Video Games, Communication Skills, College Students
Shaw, Stuart – E-Learning, 2008
Computer-assisted assessment offers many benefits over traditional paper methods. However, in transferring from one medium to another, it is crucial to ascertain the extent to which the new medium may alter the nature of traditional assessment practice or affect marking reliability. Whilst there is a substantial body of research comparing marking…
Descriptors: Construct Validity, Writing Instruction, Computer Assisted Testing, Student Evaluation
Johnson, Nicola F.; Macdonald, David; Brabazon, Tara – E-Learning, 2008
The move toward online course facilitation in tertiary education has the intent of providing education at any time in any place to any person. However, the advent of blended learning and e-learning innovations has ostracised, marginalised or ignored those who cannot afford or who are unable to access the latest hardware and software to take…
Descriptors: Electronic Learning, Postsecondary Education, Democracy, Online Courses
Tomlinson, Bill; Baumer, Eric; Yau, Man Lok; Carpenter, F. Lynn; Black, Rebecca – E-Learning, 2008
Constructivist pedagogical approaches have become common in many science curricula. However, while sciences such as physics and chemistry lend themselves to compelling opportunities for interaction (explosions, reactions, objects in motion), certain systems sciences are more challenging for learners to engage with on a short time scale. Applying…
Descriptors: Constructivism (Learning), Informal Education, Scientific Concepts, Teaching Methods
Mackey, Margaret – E-Learning, 2007
The idea of "slippery texts" provides a useful descriptor for materials that mutate and evolve across different media. Eight adult gamers, encountering the slippery text "American McGee's Alice," demonstrate a variety of ways in which players attempt to manage their attention as they encounter a new text with many resonances. The range of their…
Descriptors: Literacy, Educational Games, Video Games, Computer Uses in Education
Access to Creativity: Position of Technology in the Ontario Curriculum for English Language Learners
Takeuchi, Miwa – E-Learning, 2008
In this policy research note, the author examines how Ontario curriculum documents for English language learners (ELLs) address information and communication technology (ICT). Upon analysis, three characteristics were identified, as follows: the superiority of standardized English, technology as an ambiguous tool, and under-representation of…
Descriptors: Critical Theory, Second Language Learning, Foreign Countries, Computer Literacy
Jokela, Paivi; Karlsudd, Peter – E-Learning, 2009
In order to ensure and increase access to high-quality learning opportunities it is becoming more and more common to integrate e-learning into health-related environments. The rapid development of these new learning environments also requires continuous monitoring and evaluation, to guarantee the quality of the health-care education. In this…
Descriptors: Electronic Learning, Technical Support, Distance Education, Physicians
Ahn, Jung-Hoon – E-Learning, 2008
The purpose of this study was to investigate the effects of engaging students in Kolb's experiential learning cycle on facilitating students' simulation game performance and knowledge application skills in learning with a business simulation game. A sample was drawn from a population of business-major undergraduate students at the School of…
Descriptors: Undergraduate Students, Observation, Experiential Learning, Learning Processes
Jacobson, Erik – E-Learning, 2009
This article presents a review of seven national governments' online collections of adult literacy-related research. This study explored the type of learning associated with official web spaces by asking the following research questions: (1) What kind of research do these governments present on their websites? (2) How is the presentation…
Descriptors: Adult Literacy, Educational Research, Educational Resources, Access to Information
Usoro, Abel; Abid, Abbas – E-Learning, 2008
Both academic and non-academic institutions, such as businesses, have increasingly been interested in the use of information and communications technology (ICT) to support learning, otherwise termed e-learning. This interest has been fuelled by the new developments in ICT, such as multimedia and the Internet with its World Wide Web. Other…
Descriptors: Electronic Learning, Higher Education, Online Courses, Internet
Marumo, Rapelang; Sehurutshi, Richard; Wangombe, Kabanya – E-Learning, 2009
This article intends to investigate the challenges of e-learning implementation with an emphasis on education innovation. The Botswana government imports technology rather than developing it in-house through or in association with a well-developed national research and development (R&D) centre. In simple terms, e-learning is the delivery of…
Descriptors: Electronic Learning, Access to Computers, Lifelong Learning, Foreign Countries