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Eteokleous, Nikleia; Pavlou, Victoria; Tsolakidis, Simos – Journal of Interactive Learning Research, 2015
As a way to respond to the contemporary challenges for promoting multiliteracies and multimodality in education, the current study proposes a theoretical framework--the multiliteracies model--in identifying, developing and evaluating multimodal material. The article examines, first theoretically and then empirically, the promotion of…
Descriptors: Multiple Literacies, Computer Software, Technology Integration, Computer Uses in Education
Collins, Regina; Elliot, Norbert; Klobucar, Andrew; Deek, Fadi P. – Journal of Interactive Learning Research, 2013
Assessment of educational outcomes through purchased tests is commonplace in the evaluation of individual student ability and of educational programs. Focusing on the assessment of writing performance in a longitudinal study of first-time, full-time students (n = 598), this research describes the design, use, and assessment of an open-source…
Descriptors: Portfolio Assessment, Open Source Technology, Longitudinal Studies, Writing Evaluation
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education