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O'Reilly, Declan – Mathematics in School, 1996
Discusses Boxer, a continuation and advance on the LOGO programming language. (MKR)
Descriptors: Computer Software, Computer Uses in Education, Elementary Secondary Education, Mathematics Instruction
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Green, David – Mathematics in School, 1998
Provides statistical data on numbers of computers in schools, distribution of computers, use of software packages, teachers' use of technology, lesson time spent using information technology, usefulness of information technology for teaching and learning, and expertise and confidence of teachers. (ASK)
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Elementary Secondary Education
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Ernest, Paul – Mathematics in School, 1989
Discusses the uses of microcomputers in British elementary mathematics education. Describes the impact of electronics, teacher use of software, student use of software, and programing activities. Lists several mathematics software sources. (YP)
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Elementary Education
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Bateman, D. – Mathematics in School, 1988
Describes a process of mathematical investigation involving generalized Fibonacci sequences. Provides the derivation using expressions, BASIC programs, and numerical verification. (YP)
Descriptors: Computation, Computer Assisted Instruction, Computer Software, Computer Uses in Education
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Li, Quing – Mathematics in School, 1997
Describes a teacher's use of computer software to teach geometry, specifically two cases related to angles and lines in circles. Explains instructional strategies that can be employed to support student problem solving, communication, reasoning, and connection building. (DDR)
Descriptors: Communication (Thought Transfer), Computer Software, Computer Uses in Education, Educational Innovation
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Underwood, Val – Mathematics in School, 1991
Described is a method of recording student completion of National Curriculum Mathematics competencies. A computer program was developed to simplify the teachers task and shorten the time required to record results, thus freeing teachers time for working with children. (MDH)
Descriptors: British National Curriculum, Classroom Techniques, Computer Software, Computer Uses in Education
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Hart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education
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Pritchard, Alan – Mathematics in School, 1990
Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games