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Doreen Prasse; Mary Webb; Michelle Deschênes; Séverine Parent; Franziska Aeschlimann; Yoshiko Goda; Masanori Yamada; Audrey Raynault – Technology, Knowledge and Learning, 2024
Supporting learners' self-regulated learning (SRL) processes and skills is crucial for effective learning, especially in online learning environments. In recent years, research on SRL and how it can be supported by technology has proliferated, resulting in many systematic reviews. The aims of this umbrella review are to provide orientation in a…
Descriptors: Self Management, Online Courses, Educational Technology, Barriers
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Jessie S. Barrot – Technology, Knowledge and Learning, 2025
Significant advancements in artificial intelligence (AI) technologies have led to the development of Google Gemini, which can be used to provide automated writing assistance. Within higher education, this feature extends to research writing. However, skepticism is particularly evident as students, teachers, and researchers in universities explore…
Descriptors: Artificial Intelligence, Computer Software, Computer Uses in Education, Educational Research
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Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
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Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
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Forkosh Baruch, Alona; Gadot, Rivka – Technology, Knowledge and Learning, 2021
The purpose of this research was to characterize the curation activity of preservice teachers practicing digital curation by constructing "knowledge exhibitions" in an academic course. Our database included 64 knowledge exhibitions on the Scoop.it platform. Factor analysis of curator's activities resulted in 3 factors, contributing…
Descriptors: Authentic Learning, Preservice Teacher Education, Exhibits, Computer Uses in Education
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Doron, Esty; Spektor-Levy, Ornit – Technology, Knowledge and Learning, 2019
This qualitative study aimed to examine how teachers in one-to-one (1:1) classrooms changed their views regarding the integration of students' personal laptops over three academic years. Given the relative lack of longitudinal studies in the field of technology in education, this study is unique in tracing transformations in teachers' views. The…
Descriptors: Junior High School Teachers, Teacher Attitudes, Computer Attitudes, Attitude Change
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Ramos Marroquin, Alexandra; Sommer Henao, Karen; Sandoval Albarracín, Javier; Parra, Carlos; Carrillo-Ramos, Angela; Arenas, Juan Jesus; Brijaldo, Mónica; Curiel H., Mariela J.; Pavlich-Mariscal, Jaime A.; Gómez-Morantes, Juan E.; Sabogal, Martha – Technology, Knowledge and Learning, 2021
Geometry teaching in elementary schools in Colombia is a challenging task. Students' problems with this topic have led to below-average performances in the Program of International Student Assessment. To face this challenge, this paper presents Akasha, a personalized software application to reinforce geometry teaching to elementary school children…
Descriptors: Foreign Countries, Geometry, Mathematics Instruction, Elementary School Mathematics
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Sinclair, Nathalie; Heyd-Metzuyanim, Einat – Technology, Knowledge and Learning, 2014
In this paper we describe a touchscreen application called "TouchCounts," which is designed to support the development of number sense in the early years. We first provide an a priori analysis of its affordances. Then, using Sfard's communicational approach, augmented by a focus both on the role of the body--particularly the fingers…
Descriptors: Preschool Children, Mathematical Concepts, Females, Computer Oriented Programs
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Sengupta, Pratim; Farris, Amy Voss; Wright, Mason – Technology, Knowledge and Learning, 2012
Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research…
Descriptors: Mechanics (Physics), Motion, Change, Aesthetics