Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 15 |
Since 2006 (last 20 years) | 40 |
Descriptor
Academic Achievement | 68 |
Computer Uses in Education | 68 |
Computer Software | 58 |
Educational Technology | 27 |
Teaching Methods | 22 |
Foreign Countries | 21 |
Computer Assisted Instruction | 13 |
Student Attitudes | 12 |
Undergraduate Students | 11 |
Instructional Effectiveness | 10 |
Higher Education | 9 |
More ▼ |
Source
Author
Publication Type
Education Level
Higher Education | 19 |
Postsecondary Education | 11 |
Secondary Education | 10 |
Elementary Education | 6 |
High Schools | 4 |
Middle Schools | 4 |
Elementary Secondary Education | 3 |
Grade 4 | 3 |
Junior High Schools | 3 |
Grade 6 | 2 |
Grade 8 | 2 |
More ▼ |
Audience
Teachers | 6 |
Practitioners | 5 |
Researchers | 3 |
Policymakers | 1 |
Location
United Kingdom | 4 |
Jordan | 3 |
Taiwan | 3 |
Indonesia | 2 |
Turkey | 2 |
Canada | 1 |
Colorado | 1 |
Czech Republic | 1 |
District of Columbia | 1 |
Hungary | 1 |
Israel | 1 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 2 |
Individuals with Disabilities… | 1 |
Assessments and Surveys
Embedded Figures Test | 1 |
Iowa Tests of Basic Skills | 1 |
National Assessment of… | 1 |
New Jersey High School… | 1 |
Test of Adult Basic Education | 1 |
What Works Clearinghouse Rating
Jamie Mercer – ProQuest LLC, 2024
The purpose of this action research study was to implement and evaluate the impact of a modified flipped classroom approach on students' ability to use Adobe Premiere Pro in a Multimedia course at Jefferson High School. The current pedagogical model for teaching the video editing software is not conducive to student achievement and students need…
Descriptors: Flipped Classroom, Academic Achievement, Student Attitudes, Multimedia Instruction
Koç, Feden – International Journal of Technology in Education, 2023
In this study, it is aimed to determine the effect of video game playing time on academic performance of students who play video games and take computerized accounting courses at Usak University and attend computerized accounting courses. The data obtained with the questionnaire applied to a total of seventy students within the scope of the study…
Descriptors: Video Games, Accounting, College Students, Educational Technology
Carla Christine White – ProQuest LLC, 2024
The problem under study was that even with training, teachers have difficulty implementing behavior management programs. The purpose of this basic qualitative study was to explore middle school teachers' perceptions of the challenges they encounter in implementing behavior management programs to encourage positive student behavior. The theory of…
Descriptors: Teacher Attitudes, Behavior Modification, Computer Uses in Education, Computer Software
Mairing, Jackson Pasini – International Journal of Instruction, 2020
Using statistical software only or Excel only was not effective to increase the learning achievements of undergraduates. The research aimed to describe the effect of using Minitab and Excel with teaching teams toward the undergraduates' achievements of Advanced Statistics course. The research design was an experimental study. The research was…
Descriptors: Statistics, Computer Software, Undergraduate Students, Academic Achievement
Yildizl, Hülya; Simsek, Irfan – International Journal of Contemporary Educational Research, 2020
By carrying out software-aided mind/argument mapping applications in the "Theories of Learning and Teaching" course offered to post-graduate students completing a master's degree in education, the present research aimed to examine the effects of the applications on academic achievement, as well as explore students' opinions on these…
Descriptors: Graduate Students, Masters Degrees, Education Majors, Learning Theories
Budasi, I. Gede; Ratminingsih, Ni Made; Agustini, Ketut; Risadi, Md. Yudyantara – International Journal of Instruction, 2020
The purpose of this study was to investigate whether there was a significant effect of Power Point game on young learners' learning motivation and English achievement involving learners' perception of it. Based on the characteristics of quantitative research methods, the post-test only control group quasi-experimental design was used to test the…
Descriptors: Computer Software, Student Motivation, Academic Achievement, Student Attitudes
Sto.-Tomas, Minerva; Tindowen, Darin Jan; Mendezabal, Marie Jean; Quilang, Pyrene; Agustin, Erovita Teresita – European Journal of Educational Research, 2019
This descriptive and correlational study investigated the effects of using PSPP in learning Statistics on students' attitudes and performance. The respondents of the study were 200 Grade 11 Senior High School students who were enrolled in Probability and Statistics subject during the Second Semester of School Year 2018-2019. The respondents were…
Descriptors: Computer Software, Statistics, Mathematics Education, Probability
Giacaman, Nasser; De Ruvo, Giuseppe – IEEE Transactions on Education, 2018
Contribution: Active classroom programmer (ACP) is a software tool that places minimal pressure on resources, and is shown to help improve student learning while also encouraging a high degree of engagement both during and outside of programming lectures. Background: Programming is difficult for students, largely due to the myriad of…
Descriptors: Theory Practice Relationship, Programming, Computer Science Education, Computer Software
Adelabu, Folake Modupe; Makgato, Moses; Ramaligela, Manto Sylvia – Electronic Journal of e-Learning, 2019
The use of dynamic geometry computer software (DGCS) is important in educational environment, and it is more advantageous for learning mathematics comprehensively. This study examined the importance of dynamic geometry computer software on learners' performance in geometry. A quasi experimental, non-equivalent control group was used. The…
Descriptors: Geometry, Computer Software, Academic Achievement, Foreign Countries
Al-Jaberi, Nahil Mohammad – International Journal of Education and Literacy Studies, 2018
This study aims to investigate the level of use of computer software and applications, and how it affects motivation toward e-learning as well as academic performance and achievement. The researcher selected a study sample of 500 male and female undergraduates at Petra University. Furthermore, two scales were implemented for the purpose of this…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Undergraduate Students, Learning Motivation
Dames, Michele – ProQuest LLC, 2016
The present action research study involved a participant-researcher and her undergraduate students enrolled in the Course: Visual Arts Computing, at the University of South Carolina from 2012 to 2013. This research examined six sections of the course with an average of 20 students in each section, totaling 120 participants. The overarching…
Descriptors: Self Efficacy, Undergraduate Students, Social Cognition, Social Theories
Angeli, Charoula; Valanides, Nicos; Polemitou, Eirini; Fraggoulidou, Elena – International Association for Development of the Information Society, 2014
The study examined the interaction between field dependence-independence (FD/I) and learning with modeling software and simulations, and their effect on children's performance. Participants were randomly assigned into two groups. Group A first learned with a modeling tool and then with simulations. Group B learned first with simulations and then…
Descriptors: Cognitive Style, Computer Simulation, Models, Computer Uses in Education
Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
Babaali, Parisa; Gonzalez, Lidia – International Journal of Mathematical Education in Science and Technology, 2015
Supporting student success in entry-level mathematics courses at the undergraduate level has and continues to be a challenge. Recently we have seen an increased reliance on technological supports including software to supplement more traditional in-class instruction. In this paper, we explore the effects on student performance of the use of a…
Descriptors: Statistical Analysis, Academic Achievement, Homework, Computer Uses in Education
Daly, Tebring – ProQuest LLC, 2013
Learning the syntax, semantics, and concepts behind software engineering can be a challenging task for many individuals. This paper examines the Alice 3 software, a three-dimensional visual environment for teaching programming concepts, to determine if it is an effective tool for improving student achievement, raising self-efficacy, and engaging…
Descriptors: Computer Science Education, Programming, Computer Software, Computer Uses in Education