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Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
Duncan, Ravit Golan; El-Moslimany, Hebbah; McDonnell, Janice; Lichtenwalner, Sage – Journal of Technology and Teacher Education, 2011
The development of inquiry and project-based materials is challenging in many ways, not the least of which is the design of supports for teachers implementing such materials. We report on the design of educative and just-in-time teacher supports for an online project-based unit in ocean science. The teacher supports were visible as tabs on the…
Descriptors: Student Projects, Oceanography, Active Learning, Teacher Attitudes

Jaffee, David – Teaching Sociology, 1997
Observes that the development of new instructional technologies has produced a proliferation of distance learning courses and programs. Examines one mode of distance learning, known as asynchronous learning networks, and discusses some pedagogical principles and practices that can guide this delivery mode. Points to some positive aspects of online…
Descriptors: Active Learning, Computer Software Evaluation, Computer Uses in Education, Cooperative Learning
Braun, Joseph A., Jr.; Fernlund, Phyllis; White, Charles S. – 1998
This book is designed to help educators understand different types of technological resources for teaching social studies, plan and evaluate these resources in the curriculum, and examine potential future trends. The topics include an overview of social studies education and resources for exploring technologies, and guidance on how technology and…
Descriptors: Active Learning, Computer Software, Computer Software Evaluation, Computer Uses in Education
Southwest Educational Development Lab., Austin, TX. – 1999
This document contains the facilitator's guide for three of 12 professional development modules under development by the Applying Technology to Restructuring and Learning project. The modules are designed for professional developers and teachers interested in creating technology-assisted constructivist learning environments in K-12 classrooms.…
Descriptors: Active Learning, Computer Software Evaluation, Computer Uses in Education, Constructivism (Learning)
Hedberg, John; And Others – 1997
This paper describes research into the use of cognitive tools in the classroom using "Exploring the Nardoo", an information landscape designed to support student investigation. Simulations and support tools which allow multimedia reporting are embedded in the package and are supported by several metacognitive tools for the writing…
Descriptors: Active Learning, Class Activities, Cognitive Structures, Computer Assisted Instruction