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Fokides, Emmanuel; Kapetangiorgi, Despoina-Melina – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of the study was to investigate whether the COVID-19 pandemic and its effects on the educational process also affected the views, attitudes, and intentions of educators regarding the use of computers and their applications both for professional and personal purposes. Background: A model was developed and tested that included…
Descriptors: COVID-19, Pandemics, Self Efficacy, Gender Differences
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Stella Eteng-Uket; Ebere Ezeoguine – Journal of Educators Online, 2025
As technology and education intersect, the potential of Artificial Intelligence (AI) to enhance learning and engagement via chatbots is notable and has been widely acclaimed, though with mixed reports. This study thus investigates AI chatbots' effectiveness in enhancing learning outcome and engagement, using a quasi-experimental design with three…
Descriptors: Artificial Intelligence, Computer Uses in Education, Learner Engagement, Outcomes of Education
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Bramley, Neil R.; Ruggeri, Azzurra – Developmental Psychology, 2022
We explore how children and adults actively experiment within the physical world to achieve different epistemic goals. In our experiment, one hundred one 4- to 10-year-old children and 24 adults either passively observed or used a touchscreen interface to actively interact with objects in a dynamic physical microworld with the goal of inferring…
Descriptors: Active Learning, Computer Uses in Education, Courseware, Physics
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Kucirkova, Natalia; Wells Rowe, Deborah; Oliver, Lucy; Piestrzynski, Laura E. – Literacy, 2019
Writing is part and parcel of children's active meaning-making on and with screens, but it has been relatively neglected in the literature focused on children's digital literacies. This study synthesises existing empirical evidence focused on young children's (aged between 2 and 8 years) writing on screen and identifies the relationships between…
Descriptors: Young Children, Educational Research, Childrens Writing, Technological Literacy
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de Mooij, Susanne M. M.; Raijmakers, Maartje E. J.; Dumontheil, Iroise; Kirkham, Natasha Z.; van de Maas, Han L. J. – Journal of Computer Assisted Learning, 2021
While response time and accuracy indicate overall performance, their value in uncovering cognitive processes, underlying learning, is limited. A promising online measure, designed to track decision-making, is computer mouse tracking, where mouse attraction towards different locations may reflect the consideration of alternative response options.…
Descriptors: Error Patterns, Identification, Computer Peripherals, Computer Uses in Education
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Hermes, Jonas; Rakoczy, Hannes; Behne, Tanya – Infant and Child Development, 2019
Much recent research has shown that children from age 4 onwards reveal a robust preference for reliable over unreliable informants when choosing whom to trust and learn from. Findings concerning selective model choice in children younger than 4 years have mostly been mixed. The present study developed a new touchscreen-based paradigm with reduced…
Descriptors: Toddlers, Social Cognition, Trust (Psychology), Social Development
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Broda, Michael; Tucker, Stephen; Ekholm, Eric; Johnson, Teri N.; Liang, Qiao – Journal of Educational Research, 2019
This study focused on 18 students 4-5 years old in an urban full-day preschool program in the Mid-Atlantic region of the United States. Over the course of a month, students used a touchscreen tablet to interact with Fingu, an app designed to develop students' early number sense. Using backend data generated by the app, 8,153 individual task…
Descriptors: Preschool Children, Handheld Devices, Computer Uses in Education, Preschool Education
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Nikolopoulou, Kleopatra; Akriotou, Despoina; Gialamas, Vasilis – Early Childhood Education Journal, 2019
ICT is an effective tool which can support young children's reading skills in English as a foreign language (EFL), while teachers' perceptions influence their classroom practices; however, there is limited empirical evidence on students' perceptions on the use of ICT to enhance early reading skills in EFL. This study investigated early childhood…
Descriptors: Foreign Countries, Emergent Literacy, English Instruction, English (Second Language)
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Al-Jaberi, Nahil Mohammad – International Journal of Education and Literacy Studies, 2018
This study aims to investigate the level of use of computer software and applications, and how it affects motivation toward e-learning as well as academic performance and achievement. The researcher selected a study sample of 500 male and female undergraduates at Petra University. Furthermore, two scales were implemented for the purpose of this…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Undergraduate Students, Learning Motivation
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Alsadoon, Elham – Turkish Online Journal of Educational Technology - TOJET, 2018
The social nature of Web applications have the potential to empower education. These applications provide a learning environment in which students can construct their learning, collaborate with others, generate ideas, edit and distribute their material, and more. The better way to seed Web applications into the learning environment and to make…
Descriptors: Teacher Educators, Preservice Teacher Education, Computer Uses in Education, Internet
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Calvo, Iñaki; Elorriaga, Jon A.; Arruarte, Ana; Larrañaga, Mikel; Gutiérrez, Julián – Educational Gerontology, 2017
The dramatic eruption of information and communication technology has had a remarkable effect on modern life, including the capacity to help older adults improve their quality of life and remain independent longer. However, while technology use is generally widespread, there is an observable underutilization by older people. There is sound…
Descriptors: Adult Education, Concept Mapping, Computer Uses in Education, Task Analysis
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Damnik, Gregor; Proske, Antje; Körndle, Hermann – Interactive Learning Environments, 2017
When teachers or instructors create computer-based learning environments, they often solely consider technical aspects of interactivity. As a consequence, learners' main role is to respond to requests of the learning environment (e.g. by answering multiple-choice questions). This aspect of interactivity is, however, not sufficient to understand…
Descriptors: Learning Activities, Constructivism (Learning), Interaction, Perspective Taking
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Manero, Borja; Torrente, Javier; Fernandez-Vara, Clara; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2017
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, "gaming preferences") on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups…
Descriptors: Computer Uses in Education, Gender Differences, Age Differences, Instructional Effectiveness
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Caruana, Albert; La Rocca, Antonella; Snehota, Ivan – Journal of Marketing Education, 2016
Simulation games have become widespread in business courses, yet the understanding of their learning effects remains limited. The effectiveness of using simulation in marketing classes is not uniform, and not all students welcome it to the same extent. Drawing on a survey among 173 students engaged in a simulation game as part of a course in a…
Descriptors: Marketing, Business Administration Education, Educational Games, Student Satisfaction
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Yan, Zi; Coniam, David – Assessment in Education: Principles, Policy & Practice, 2014
The current study aims to investigate the effects of three key demographic factors -- the language of marking, gender and age -- on markers' reactions to onscreen marking (OSM). A total of 1743 markers completed a post-marking questionnaire consisting of two previously validated scales, i.e. "Ease of Use in the OSM Environment" and…
Descriptors: Foreign Countries, Demography, Gender Differences, Age Differences
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