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Ying-Lien Lin; Hann-Jang Huang; Wei-Tsong Wang – Journal of Computer Assisted Learning, 2025
Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system…
Descriptors: Goal Orientation, Academic Achievement, Computer Simulation, Animation
Claire E. Marino; Pavel Rjabtsenkov; Caitlin Sharp; Zonia Ali; Evelyn Pineda; Shreya Y. Bavdekar; Tanya Garg; Kendal Jordan; Mary Halvorsen; Carlos Aponte; Julie Blue; Xi Zhu; Benjamin Suarez-Jimenez – npj Science of Learning, 2025
Using spatial mapping processes to discriminate between threat and safety is crucial for survival. Little is known why some fail to discriminate during contextual conditioning. We used a virtual reality (VR) contextual conditioning paradigm to elucidate the effects of state and trait anxiety on contextual threat learning. Participants (n = 70)…
Descriptors: Computer Uses in Education, Computer Simulation, Educational Research, Spatial Ability
Ilana Dubovi; Idit Adler – Interactive Learning Environments, 2024
Computer-based simulations are highly effective in supporting students' deep conceptual understanding of scientific ideas. However, in the unprecedented era of the COVID-19 outbreak, students around the world experienced an induced state anxiety, which may have affected their engagement with the learning environments and ultimately their academic…
Descriptors: COVID-19, Pandemics, Anxiety, Learner Engagement
Nurten Gündüz; Mehmet Sincar – International Journal of Contemporary Educational Research, 2024
The metaverse which is considered as the digital big bang of humanity and the next evolution of the internet is anticipated to offer a living environment for civilization 5.0 and beyond in various domains including education. Each novice technology that enters our daily lives generates also fear, anxiety, and problems as well as hope, benefit, and…
Descriptors: Higher Education, Computer Simulation, Ethics, Computer Security
Paloma García-Robles; Esteban Obrero-Gaitán; Irene Cortés-Pérez; María del Rocío Ibancos-Losada; Ángeles Díaz-Fernández; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2025
Neuroanatomy is a crucial component of the physiotherapy curriculum, but its complexity can lead to "neurophobia" among students. Immersive virtual reality (IVR) offers an innovative alternative to traditional methods by providing interactive and realistic three-dimensional images of neurological structures. We aim to evaluate the…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Anatomy
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2010
To determine if and how using immersive virtual platforms might further educational purposes, the report examines three graduate, teacher-education, online courses that were conducted in part in Second Life (SL). By studying students' SL-related debriefings and assignments, by considering the type, format, and scheduling of SL events, and by…
Descriptors: Graduate Students, Teacher Education Programs, Online Courses, Computer Uses in Education

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