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Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology
Junion-Metz, Gail – 2000
This book provides guidance in how to help children use the Internet for learning and fun. The book is divided into three sections. The first section, "Get Ready: The Internet and Its Tools," includes basic information and practice exercises related to the Internet's many tools. Also included is a large subsection on the World Wide Web, which…
Descriptors: Children, Computer Literacy, Computer Mediated Communication, Computer Oriented Programs
Hardesty, Greg; Utesch, William E. – 1994
Almost every profession has capitalized on the computerized processing of data. High school counselors in particular, require quick and accurate access to career information and though such technology can be expensive, it may be less prohibitive than adding additional staff. This study examines how school counselors utilize computers in their…
Descriptors: Adolescents, Children, Computer Literacy, Computer Oriented Programs