Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 19 |
Descriptor
Children | 29 |
Computer Uses in Education | 29 |
Computer Software | 26 |
Educational Technology | 17 |
Foreign Countries | 10 |
Adolescents | 6 |
Computer Games | 6 |
Computers | 6 |
Elementary School Students | 6 |
Computer Literacy | 5 |
Internet | 5 |
More ▼ |
Source
Author
Buckleitner, Warren | 2 |
Adzhiev, Valery | 1 |
Ainley, Janet | 1 |
Anderson, Cindy, Ed. | 1 |
Ang, Rebecca P. | 1 |
Ann, Ong Chin | 1 |
Bergen, Doris | 1 |
Bisantz, Ann | 1 |
Bisland, Beverly Milner | 1 |
Blanton, William E. | 1 |
Blum, Craig | 1 |
More ▼ |
Publication Type
Education Level
Elementary Education | 9 |
Elementary Secondary Education | 5 |
Middle Schools | 3 |
Higher Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Early Childhood Education | 1 |
Junior High Schools | 1 |
Audience
Parents | 2 |
Practitioners | 2 |
Administrators | 1 |
Teachers | 1 |
Location
Australia | 2 |
United Kingdom (England) | 2 |
United States | 2 |
Chile | 1 |
China | 1 |
Finland | 1 |
Japan (Tokyo) | 1 |
Malaysia | 1 |
Minnesota | 1 |
Norway | 1 |
Russia (Moscow) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ainley, Janet; Pratt, Dave – Statistics Education Research Journal, 2017
Previous research has demonstrated how young children can identify the signal in data. In this exploratory study we considered how they might also express meanings for noise when creating computational models using recent developments in software tools. We conducted extended clinical interviews with four groups of 11-year-olds and analysed the…
Descriptors: Computation, Models, Children, Interviews
Van de Sande, E.; Segers, E.; Verhoeven, L. – Journal of Computer Assisted Learning, 2016
The present study examined how embedded activities to support executive functions helped children to benefit from a computer intervention that targeted preliteracy skills. Three intervention groups were compared on their preliteracy gains in a randomized controlled trial design: an experimental group that worked with software to stimulate early…
Descriptors: Executive Function, Children, Emergent Literacy, Computer Literacy
Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Parette, Howard P.; Hourcade, Jack J.; Blum, Craig; Watts, Emily H.; Stoner, Julia B.; Wojcik, Brian W.; Chrismore, Shannon B. – Early Childhood Education Journal, 2013
This article presents a preliminary examination of the potential of Technology User Groups as a professional development venue for early childhood education professionals in developing operational and functional competence in using hardware and software components of a Technology toolkit. Technology user groups are composed of varying numbers of…
Descriptors: Educational Technology, Children, Early Childhood Education, Preschool Children
Murchland, Sonya; Parkyn, Helen – Assistive Technology, 2011
Assistive technology items are frequently prescribed to assist children with physical disabilities to minimise the barriers they experience in undertaking schoolwork. A range of items are recommended from computers to access systems and specialised software. However, it is not known what the range of items that children with physical disabilities…
Descriptors: Physical Disabilities, Computer Software, Educational Technology, Assistive Technology
Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
Nikolaidou, Georgia N. – Computers & Education, 2012
This exploratory work describes and analyses the collaborative interactions that emerge during computer-based music composition in the primary school. The study draws on socio-cultural theories of learning, originated within Vygotsky's theoretical context, and proposes a new model, namely Computer-mediated Praxis and Logos under Synergy (ComPLuS).…
Descriptors: Feedback (Response), Learning Theories, Creativity, Music Education
Nelson, Jennifer; Braafladt, Keith – ALA Editions, 2012
Technology may not be a magic wand, but innovative technology programming can genuinely help children become adept at navigating our increasingly wired world while also helping them develop deductive reasoning, math, and other vital literacy skills. One of the simplest and most powerful tools for technology-based public library programming is…
Descriptors: Programming Languages, Time Management, Computer Uses in Education, Public Libraries
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Myszak, Jessica Peters – ProQuest LLC, 2010
The ability to understand theory of mind and understand the emotions of others has significant consequences for the social competency of individuals. As early as the preschool years, theory of mind ability has been associated with the capacity of children to engage in and sustain pretend play with peers. Individuals on the autism spectrum…
Descriptors: Theory of Mind, Video Technology, Play, Intervention
Ann, Ong Chin; Theng, Lau Bee – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to investigate an idea of producing an assistive and augmentative communication (AAC) tool that uses natural human computer interfacing to accommodate the disabilities of children with cerebral palsy (CP) and assist them in their daily communication. Design/methodology/approach: The authors developed a…
Descriptors: Foreign Countries, Developing Nations, Augmentative and Alternative Communication, Cerebral Palsy
Bisland, Beverly Milner – Online Submission, 2009
The purpose of this study is to evaluate the usefulness for content instruction of the student pages in a group of websites sponsored by the United States government. The sites evaluated in this study can be accessed through the kids.gov portal on the internet. Teachers and students classroom use of computers and the internet has increased…
Descriptors: Internet, Web Sites, Federal Government, Computer Uses in Education
Cambridge, Darren – Computers & Education, 2008
Policies and programs focused on using ePortfolios to support lifelong and lifewide learning should be informed by research. This article presents the results from research on eFolio Minnesota, a project that makes ePortfolio software available to all residents of the State of Minnesota in the United States. The most active portfolio authors of…
Descriptors: Portfolios (Background Materials), Educational Planning, Portfolio Assessment, Audiences
Anderson, Cindy, Ed. – CompuKids, 1996
This document consists of the 1996 issues of CompuKids, a bimonthly publication designed to assist children and their parents and teachers in getting the most out of using computers. The publication includes descriptions of available software, tips on hardware, and adaptations for Macintosh and IBM/Windows products. Regular features include: (1)…
Descriptors: Children, Childrens Writing, Computer Games, Computer Literacy
Previous Page | Next Page ยป
Pages: 1 | 2