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Ann, Ong Chin; Theng, Lau Bee – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to investigate an idea of producing an assistive and augmentative communication (AAC) tool that uses natural human computer interfacing to accommodate the disabilities of children with cerebral palsy (CP) and assist them in their daily communication. Design/methodology/approach: The authors developed a…
Descriptors: Foreign Countries, Developing Nations, Augmentative and Alternative Communication, Cerebral Palsy
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Buckleitner, Warren – Child Care Information Exchange, 1995
Offers basic information for childcare directors on purchasing computer hardware and software for the center. Covers reasons for having computers, downsides to computers, the kind of computer to buy, minimum requirements for Windows-based computers and Macintosh computers, and other accessories. Presents brief descriptions of 9 software packages…
Descriptors: Children, Computer Attitudes, Computer Peripherals, Computer Software
Kravcik, Milos; Kaibel, Andreas; Specht, Marcus; Terrenghi, Lucia – Educational Technology & Society, 2004
Current e-Learning is based on learning management systems that provide certain standard services--course authoring and delivery, tutoring, administration and collaboration facilities. Rapid development of mobile technologies opens a new area of m-Learning to enhance the current educational opportunities. Field trips are a relevant part of the…
Descriptors: Field Trips, Internet, Instructional Innovation, Data Collection

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